GV 701 
.C52 
1913 
gjCopy 1 



PRICE 23 CENTS 



ed Cover Series'* of Athletic HandlM)oks 




Indoor and 
Outdoor 
Gj^mnastic 
Games 




Compiled bj) 

A,M,CHESLET 




ill 



ii ! 



I 



American Sports Publishing Co."0 

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Americans National Game 

By A. G. SPALDING 

Price, $2.00 Net 

A book of 600 pages, profusely illustrated with over 100 
full page engravings, and having sixteen forceful cartoons 
by Homer C. Davenport, the famous American artist 



The above work should have a place in every 
public library in this country, as also in the 
libraries of public schools and private houses. 

The author of "America's National Gam< 
is conceded, always, everywhere, and by ev' 
body, to have the best equipment of any liv 
writer to treat the subject that forms the 
of this remarkable volume, viz., the story 
the origin, development and evplution of Bj 
Ball, the National Game of our country. 

Almost from the very inception of the game 
until the present time — as player, manager 
magnate — Mr. Spalding has been closely i( 
tified with its interests. Not infrequently 
has been called upon in times of emergency 
to prevent threatened disaster. But for him 
the National Game would have been syn- 
dicated and controlled by elements whose 
interests were purely selfish and personal. 

The book is a veritable repository of in-' 
formation concerning players, clubs and 
personalities connected with the game in 
its early days, and is written in a most 
interesting style, interspersed with enlivening anecdotes and 
accounts of events that have not heretofore been published. 

The response on the part of the press and the public to 
Mr. Spalding's elYorts to perpetuate the early history of the 
National Game has been very encouraging and he is in receipt 
of hundreds of letters and notices, a few of which are here given. 

Robert Adamson, New York, writing from the office of Mayor 
Gaynor, says: — "Seeing the Giants play is my principal recreation and 
I am interested in reading everything I can find about the game. I 
especially enjoy what you [Mr. Spalding] have written, because you 
stand as the highest living authority on the game." 

Barney Dreyfuss, owner of the Pittsburg National League club: — "It 
does honor to author as well as the game. I have enjoyed reading it 
very much." 

Walter Cakp, well known foot ball expert and athlete, says: — "It 
is indeed a remarkable work and one that I have read with a great 
deal of interest." 

John B. Day, formerly President of the New York Nationals: — 
"Your wonderful work will outlast all of us." 




W. Irvikg Snyobh, formerly of the house of Peck & Snvdert— "I 
have read the book from cover to cover with great interest.' 

Andrew Peck, formerly of the celebrated firm of Peck & Snyder: — 
"AH base ball fans should read and see how the game was conducted in 
early years." 

Melville E. Stone, New York, General Manager Associated Press: — 
"I find it full of valuable information and very interesting,/ I prize 
it very highly." 

George Barnard, Chicago: — "Words fail to express my appreciation 
of the book. It carries me back to the early days of base ball and 
makes me feel like a young man again." 

Charles W. Murphy, President Chicago National League club: — 
"The book is a very valuable work and will become a part of every 
base ball library in the country." 

John F. Morrill, Boston, Mass., old time base ball star. — "I did 
not think it possible for one to become so interested in a book on base 
ball. I do not find anything in it which I can criticise." 

Ralph D. Paine, popular magazine writer and a leading authority on 
college sport: — "I have been reading the book with a great deal of 
interest. 'It fills a long felt want,' and you are a national benefactor 
for writing it." 

Gen. Fred Funston, hero of the Philippine war: — "I read the book 
with a great deal of pleasure and was much interested in seeing the 
account of base ball among the Asiatic whalers, which 1 had written 
for Harper's Round Table so many years ago." 

DeWolf Hopper, celebrated operatic artist and comedian: — "Apart 
from the splendid history of the evolution of the game, it perpetuates 
the memories of the many men who so gloriously sustained it. It should 
be read by every lover of the sport." 

Hugh Nicol, Director of Athletics, Purdue University, Lafayette, 
Ind.: — "No one that has read this book has appreciated it more than 1. 
Ever since I have been big enough, I have been in professional base 
ball, and you can imagine how interesting the book is to me." 

Mrs. Britton, owner of the St. Louis Nationals, through her treas- 
urer, H. D. Seekamp, writes: — "Mrs. Britton has been very much 
interested in the volume and has read with pleasure a number of 
chapters, gaining valuable information as to the history of the game." 

Rev. Charles H. Parkhurst, D.D., New York:— "Although I am not 
very much of a 'sport,' I nevertheless believe in sports, and just at 
the present time in base ball particularly. Perhaps if all the Giants 
had an opportunity to read the volume before the recent game (with 
the Athletics) they might not have been so grievously outdone." 

Bruce Cartwright, son of Alexander J. Cartwright, founder of the 
Knickerbocker Base Ball Club, the first organization of ball players in 
sxistence, writing from his home at Honolulu, Hawaiian Islands, says: 
— "I have read the book with great interest and it is my opinion tha', 
no better history of base ball could have been written." 

George W. Frost, San Diego, Calif.: — "You and 'Jim' White, George 
Wright, Barnes, McVey, O'Rourke, etc., were little gods to us back 
ihere in Boston in those days of '74 and '75, and T recall how indig- 
nant we were when you 'threw us down' for the Chicago contract. 
The book is splendid. I treasure it greatly." 

A. J. Reach, Philadelphia, old time professional expert: — "It certainly 
is an interesting revelation of the national game from the time, years 
before it was so dignified, up to the present. Those who have played 
the game, or taken an interest in it in the past, those_ at present en- 
gaged _ in it, together with all who are to engage in it* have a rare 
treat in store." 

Dr. Luther H. Gulick, Russell Sage Foundation: — "Mr. Spalding 
has been the largest factor in guiding the development of the game 
and thus deserves to rank with other great men of the country who 
have contributed to its success. It would have added to the interest 
of the book if Mr. Spalding could have given us more of his own 
personal experiences, hopes and ambitions in connection with the game'" 



SPALDING ATHLETIC LIBRARY 



Giving the Titles of all Spalding Athletic Library Books now 
v^ J in print, grouped for ready reference c" 



=D- 



No SPALDING OFFICIAL ANNUALS 



I 

lA 

IC 

2 

2A 

4 

6 

7 

7A 

8 

9 



Spald 
Spald 
Spald 
Spald 
Spald 
Spald 
Spald 
Spald 
Spald 
Spald 
Spald 



I2A Spald 



ng's Official Base Ba'l Guide 

ng's Official Base Ball Record 

ng's Official College Base Ball Annual 

ng's Official Foot Ball Guide 

ng's Official Soccer Foot Ball Guide 

ng's Official Lawn Tennis Annual 

ng's Official Ice Hockey Guide 

ng's Official Basket Ball Guide 

ng's Official Women's Basket Ball Guide 

ng's Official Lacrosse Guide 

ng's Official Indoor Base Ball Guide 

ng's Official Athletic Rules 



Group I. Base Ball 

No. 1 Spalding's Official Base Ball 

Guide. 
No. lA Official Base Ball Record. 
No. Ic College Base Ball Annual. 
No. 202 How to Play Base Ball. 
No. 223 How to Bat. 
No. 232 How to Run Bases. 
No. 230 How to Pitch. 
No. 229 How to Catch. 
No. 225 How to Play First Base. 
No. 226 How to Play Second Base. 
No. 227 How to Play Third Base. 
No. 228 How to Play Shortstop. 
No. 224 How to Play the Outfield. 

How to Organize a Base Ball 
League. [Club. 

How to Organize a Base Ball 
^T How to Manage a Base Ball 

^%i < Club. 

^"^^ HowtoTrainaBaseBallTeam 

How to Captain a Base Ball 

How to Umpire a Game. [Team 
L Technical Base Ball Terms. 
No. 219 Ready Reckoner of Base Ball 

Percentages. 
No. 350 How to Score. 

BASE BALL AUXILIARIES 
No. 355 Minor League Base Ball Guide 
No. 356 Official Book National League 

of Prof. Base Ball Clubs. 
No. 340 Official Handbook National 

Playground Ball Ass'n. 



Group II. 

No. 2 



Foot Ball 



Spalding's Official Foot Ball 
Guide. 

No. 324 How to Play Foot Ball. 
No. 2a Spalding' s Official So cer Foot 

Ball Guide. 
No. 286 How to Play Soccer. 
No. 335 How to Play Rugby. 

FOOT BALL AUXILIARIES 

No. 351 Official Rugby Foot Ball 

Guide. 
No. 358 Official College Soccer Foot 

Ball Guide. 

Group III. Cricket 

No. 277 Cricket and How to Play It. 



Group IV. 

No. 



Lawn Tennis 



4 Spalding's Official Lawn Ten- 
nis Annual. 
No. 157 How to Play Lawn Tennis. 



Group VI. 

No. 



Hockey 



6 Spalding's Official Ice Hockey 

Guide. 
No. 304 How to Play Ice Hockey. (By 

Farrell) . 
No. 180 Ring Hockey. 



ANY OF THE ABOVE BOOKS MAILED POSTPAID UPON RECEIPT OF 10 CENTS 

(.Continued on the next page.) 



SPALDING ATHLETIC LIBRARY 



Group VII. 

No. 7 



Basket Ball 



Spalding's Official Basket Ball 

Guide. 
No. 7a Spalding's Official Women's 

Basket Ball Guide. 
No. 193 How to Play Basket Ball. 

BASKET BALL AUXILIARY 
No. 353 Official Collegiate Basket Ball 
Handbook. 

Group VIII. Lacrosse 

'No.S Spaldi7ig's Official Lacrosse Guide 
No. 201 How to Play Lacrosse. 

Group IX. Indoor Base Ball 

No. 9 Spalding's Official Indoor Base 
Ball Guide. 

Group X. Polo 

No. 129 Water Polo. 
No. 199 Equestrian Polo. 

Group XI. Miscellaneous Games 



No. 248 
No. 138 
No. 271 

No. 194 

No. 13 

No. 167 
No. 14 
No. 170 
No. 207 

No. 188 

No. 341 



Group XII. 



Archery. 

Croquet. 

Roque. 
f Racquets. Squash-Racquets. 
\ Court Tennis. 

Hand Ball. 

Quoits. 

Curling-. 

Push Ball. 

Lawn Bowls. 
( Lawn Hockey. Parlor Hockey 
^ Garden Hockey. Lawn Games 

How to Bowl. 

Athletics 

No. 12a Spalding's Official Athletic 
Rides. 

No. 27 College Athletics. 

No. 182 All Around Athletics. 

No. 156 Athletes' Guide. 

No. 87 Athletic Primer. 

No. 259 How to Become a Weight 
Thrower. 

No. 255 How to Run 100 Yards. 

No. 174 Distance and Cross Country 
Running. 

No. 55 Official Sporting Rules. 

No. 246 Athletic Training for School- 
boys. 

No. 317 Marathon Running. 

No. 331 Schoolyard Athletics. 

No. 252 How to Sprint. 

No. 342 Walking for Health and Com- 
petition. 



ATHLETIC AUXILIARIES 
No. 357 Intercollegiate Official Hand- 
book . 
No. 302 Y. M. C. A. Official Handbook. 
No. 313 Public Schools Athletic 
League Official Handbook. 
No. 314 Girls' Athletics. 

Group XIII. Athletic Accomplishments 

No. 23 Canoeing. 

No. 128 How to Row. 

No. 209 How to Become a Skater. 

No. 178 How to Train for Bicycling. 

No. 282 Roller Skating Guide. 

Manly Sports 

Fencing. (By Senac.) 
How to Wrestle. 
Ground Tumbling. 
Indian Clubs and Dumb Bells 
Medicine Ball Exercises. 
Pulley Weight Exercises. 
How to Punch the Bag. 
Tumbling for Amateurs. 



Gymnastics 



Group XIV. 

No. 165 
No. 236 
No. 102 
No. 143 
No. 262 
No. 29 
No. 191 
No. 289 

Group XV. 

No. 254 Barnjum Bar Bell Drill. 

No. 214 Graded Calisthenics and 
Dumb Bell Drills. 

No. 158 Indoor and Outdoor Gym- 
nastic Games. 

No. 124 How to Become a Gymnast. 

No. 287 Fancy Dumb Bell and March- 
ing Drills. 

No 327 Pyramid Building Without 
Apparatus. 

No. 329 Pyramid Building with 
Wands, Chairs and Ladders. 

GYMNASTIC AUXILIARY 
No. 345 Official Handbook I. C. A. A. 
Gymnasts of America. 

Group 

No. 161 

No. 149 
No. 285 

No. 208 

No. 185 
No. 234 

No. 238 
No. 288 

No. 213 
No. 325 



XVI. Physical Culture 

Ten Minutes' Exercise for 
Busy Men. 

Care of the Body. 

Health by Muscular Gym- 
nastics. 

Physical Education and Hy- 
giene. 

Hints on Health. 

School Tactics and Maze Run- 
ning. 

Muscle Building. 

Indigestion Treated by Gym- 
nastics. 

285 Health Answers. 

Twenty-Minute Exercises. 



ANY OF THE ABOVE BOOKS MAILED POSTPAID UPON RECEIPT OF 10 CENTS 



SPALDING ATHLETIC LIBRARY 

"Red Cover" Series 

No. IR. Spalding's Official Athletic Almanac* Price 25c. 

No. 2R. Strokes and Science of Lawn Tennis Price 25c. 

No. '3R. Spalding's Official Golf Guide.' Price 25c. 

No. '. 4R. How to Play Golf Price 25c. 

No. 5R. Spalding's Official Cricket Guide.* Price 25c. 

No. 6R. Cricket and How to Play It Price 25c. 

No. 7R. Physical Training Simplified Price 25c. 

No. 8R. The Art of Skating . . Price 25c. 

No. 9R. How to Live 100 Years Price 25c. 

No. lOR. Single Stick Drill Price 25c. 

No. IIR. Fencing Foil Work Illustrated Price 25c. 

No. 12R. Exercises on the Side Horse Price 25c. 

No. 13R. Horizontal Bar Exercises Price 25c. 

No. 14R. Trapeze, Long Horse and Rope Exercises Price 25c. 

No. 15R. Exercises on the Flying Rings Price 25c. 

No. 16R. Team Wand Drill Price 25c. 

No. 17R. Olympic Games, Stockholm, 1912 Price 25c. 

No. 18R. Wrestling Price 25c. 

No. 19R. Professional Wrestling Price 25c. 

No. 20R. How to Play Ice Hockey . Price 25c. 

No. 21R. Jiu Jitsu Price 25c. 

No. 22R. How to Swing Indian Clubs Price 25c. 

No. 23R. Get Well ; Keep Well Price 25c. 

No. 24R. Dumb Bell Exercises Price 25c. 

No. 25R. Boxing Price 25p. 

No. 26R. Official Handbook National Squash Tennis Association Price 25c. 

No. 27R. Calisthenic Drills and FancyMarching for the Class Room Price 25c. 

No. 28R. Winter Sports Price 25c. 

No. 29R. Children's Games Price 25c. 

No. 30R. Fencing. (By Breck.) Price 25c. 

No. 31R. Spalding's International Polo Guide Price 25c. 

No. 32R. Physical Training for the School and Class Room, . . Price 25c. 

No. 33R. Tensing Exercises Price 25c. 

No. 34R. Grading of Gymnastic Exercises Price 25c. 

No. 35R. Exercises on the Parallel Bars Price 25c. 

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No. 38R. Field Hockey - . • • Price 25c. 

• Published annually. 




A. G. SPALDING 

From Photograph Taken in San Francisco in November, 1679< 



rnUi- plfn] 

' — j r-i I — ' Spalding " Red Cov^er" Series of * — i p-f ■ — ' 

H— . I 1 Athletic Handbooks L— j . 

U No. 40R U 



Indoor and Outdoor 

GYMNASTIC 
GAMES 



(. r(:k)MPILED BY 

a: M. CHESLEY 

PHYSICAL DIRECTOR ORANGE Y. M. C, A» 




PUBLISHED BY 

AMERICAN SPORTS PUBLISHING 
COMPANY 

21 Warren Street, New York 




GVt 






Copyright, 1913 

BY 

American Sports Publishing Companh 
New York 



©CI,A3610i: 



Index 



PART I. 

Simple Games for a Large Number. 

PAGE 

Ball Tossing Games 19 

Mount Ball 22 

Bound Ball 22 

Curtain Ball 23 

Bombardment 23 

Mat Tag 24 

All Run 24 

Spud 24 

Babylonian 25 

Roll Ball 25 

Medicine Ball Passing 25 

Corner Ball 26 

Captain or Centre Ball 27 

Dodge Ball 29 

Peg Driving 29 

Man Overboard 3° 

Knee Ball 30 

Ball Hustle 30 

Kick Ball 31 

Tag Games. 

Skip Away 3' 

Whip Tag 31 

Three Deep 32 

Prisoner's Base 33 

Ham, Harp, Chicken, Ham, Bacon 35 

Puss in the Corner 35 



/, Index 

PAGE 

Group Play 36 

Garden Scamp ^ 36 

Link Chase 37 

Battering Ram 37 

Day and Night 37 

Siege 38 

Running for Places 39 

Front Duty 39 

Bull in the Ring or Hare 39 

Black Man 40 

Tender Green 40 

Blind Man's Buff 40 

Fox 40 

Lame Goose 41 

Sculptor 41 

The King's Run 42 

Follow My Leader 42 

Bull in the Ring or Sheep Fold 42 

Leap Frog Games 43 

Foot and a Half 43 

Tag Game 44 

Cross Tag 44 

Squat Tag 45 

King's Land 45 

Sailors' Tag 45 

Blind Man's Biff 45 

Hang Tag 46 



Racing Games. 

Club Hustle 47 

Three Indian Club Race 47 

Indian Club Circle Pull 48 

Short Dash 48 

Y. M. C. A. Potato Race 49 



Index g 

PAGE 

Potato Race 49 

Relay Pursuit Race 49 

Obstacle Race 49 

Human Race 49 

Wheelbarrow Race 50 

Knapsack Race 50 

Hopping Race 50 

Chariot Race 50 

Tug of War 50 

PART II. 

Games for a Few. 
BALL game*;. 

Scrimmage Ball 52 

Basket Ball 54 

Newcomb 54 

Hand Polo 56 

Charley Horse Polo 60 

Bar Bell Polo 60 

Pin Hockey 60 

Gas Ball 61 

Hand Ball 61 

Hand Tennis 6r 

Indoor Base Ball 62 

Ling Ball 62 

Lang Ball 63 

Square Ball 63 

Indoor Cricket 64 

Goal Throwing Game 65 

Other Games and Athletic Feats. 

Baste the Bear 65 

Sling the Monkey 66 

Walk Moon, Walk 66 

Test Mettle 67 



6 Index 

PAGE 

Athletic Fiiats. 

The Palm Spring 67 

Trial of the Thumb 68 

The Finger Feat 68 

Prostrate and Perpendicular 68 

Knuckle Down 68 

The Tantalus Tricks 68 

The Triumph 69 

Dot and Carry T wo 69 

Foot Throw 69 

Breast to Mouth 69 

Jumping Through Fingers 70 

Catch Penny 70 

The Turn Over 70 

The Long Reach 70 

Stooping Stretch 71 

Out Hopping Game 71 

Foot in the Ring 72 

Rooster Fight 72 

Hand Wrestle 72 

Tug of War for Two 72 

Pole Tug 73 

French or Indian Wrestle 73 

Sitting Toe Wrestle 73 

Standing Toe Wrestle 73 

Dog Fight 73 

Skin the Snake 74 

Oat Bag Games. 

Oat Bags 74 

Mat Tossing 75 

Circle Piling 75 

Quick Passing in Circle 75 

Competitive Relay Race 76 

Single Line Passing 76 

Double Line Passing 77 

Stake Guard 78 



Indoor and Outdoor Gymnastic Games 



Introduction 

The accompanying manual of gymnastic games was worked 
out by Mr. Chesley while a student of mine at the Y. M. C. A. 
Training School. His aim was to make a compilation of games 
that should be of practical use under the conditions of the 
ordinary gymnasium. To this end he made a careful examina- 
tion of the literature of the topic. Between four and five hun- 
dred games were carefully examined with reference to the fol- 
lowing elements : 

First — Adaptability in point of interest, muscular exercise, 
and the like to the different ages of boys and young men or- 
dinarily frequenting gymnasiums. 

Second — A sufficient degree of simplicity so that the games 
could be played from the rules without the necessity of personal 
instruction. 

Third — Emphasis upon those games which admit of being 
played by a large number of persons at one time. 

Fourth — The games have been selected also with reference to 
their value in effecting respiration, circulation and nutrition of 
the body. 

The specific questions which have been asked of these games 
are: Are they interesting? Do they involve frequent contrac- 
tions of the great muscular groups of the body ? Do they demand 
moderate or excessive efforts? Is the effect upon the heart and 
circulation good or bad? Is the effect upon the position of 
the chest such as to interfere with respiration? Is the exercise 
intermittent, so as to allow the muscles to recover their tone, 
and not be overcome by the toxins of fatigue? Is there danger 
of competition such that excessive expenditure of energy will 
be involved, or that emotions will be unduly excited? Is the 
muscular action so localized as to render development uneven? 



8 Indoor and Outdoor Gymnastic Games 

Is the game adapted to the stage of life of the individuals under 
consideration? 

All of these games were examined not only with reference to 
these principles, but they were then carefully tested on the 
gymnasium floor with groups of boys and young men. It is not 
meant that each game was worked over with reference to these 
elements and the best work selected. 

I believe the collection to be the best available. I also believe 
that the classification according to years is correct and practicall/ 
useful. While the book is distinctly aimed at providing games 
for boys, personal experience has shown that a large number of 
these games are equally adapted to women and girls. 

LUTHER GULICK, M. D. 



Indoor and Outdoor Gymnastic Games 



A Manual of Gymnastic Games for Male 

Adolescents 

It is the intent of this inlrodr.ciion to prove, somewhat, the 
value of play and of games of the right kind, at the right time, 
in the young man's life. 

The chief reason for choosing this subject for a thesis is the 
large demand for suitable games for gymnasium use. As to what 
comprises suitable games, we will assume the following : 

"It must be intrinsicalh^ interesting. The men must like to 
play it apart from the good that they get out of it." 

(Athletic League Letters; Games VIII., p. 28, Dr. Gulick.) 

The rules should be simple enough not to detract from the 
interest of the game. The majority of games should admit a 
large number of players. This is one of the most difficult, as 
well as one of the most important, qualifications to fulfill. Does 
the game "violate any of the fundamental conditions of organic 
life ; or, to put it positively and more fairly, does it favor the 
fundamental conditions, the fundamental necessities of respira- 
tion, circulation, nutrition and nerve action? If it favors these 
it is useful from the physical standpoint." 

(Athletic League Letters: Sept. 25, 1899, p. 7, Dr. Gulick.) 

As to the real value of games, physiologically and psychologi- 
call)^, and how much they ma}^ be used with real benefit, opinions 
of leading lights in the physical training world are so varied 
that a direct statement is impossible. All believe in them some- 
what. It seems to be a matter of degree which much be decided 
by the physical director in his own peculiar field and conditions. 

At the First National Convention of the A. A. A. P. E.. April 
4, 5 and 6, 1889, Boston, the following resolution was freely 
discussed and voted: 



Indoor and Outdoor Gymnastic Games 

'^Whereas, we believe that two serious obstacles to the Ad- 
vancement of Physical Education in the United States are : 

"(i). The disproportionate promotion of athletic sports, 
precluding devotion of the requisite time and attention to 
thorough and symmetrical physical development ; and 

"(2). The too frequent failure of school and college 
authorities to recognize and encourage such systematic gym- 
nastic training; therefore, be it 

^'Resolved, That while athletic sports are highly desirable, the 
introduction and support of gymnastic instruction in our city 
and country schools and colleges are of too great importance 
to be precluded by said sports, and that a more prominent place 
in the curriculum be urged for systematic gymnastic training; 
and be it 

"Resolved, That to this end the Physical Director should have 
control of both gymnastics and athletics in schools and colleges." 

(American Physical Education Review, Vol. IV., No. 2, June, 
1899, p. 196.) 

Of course, conditions in the Young Men's Christian Associa- 
tion are even more complicated, having to deal with students, 
clerks and mechanics of all ages and temperaments, in one class 
upon the floor, and the physical director, for numerous reasons, 
without the power to dictate in all circumstances. 

To return to the game itself. Dr. Gulick asks the following 
questions : "Does it involve frequent contractions of the great 
muscular groups of the body? Does it demand moderate efforts? 
What are its effects upon the heart and lungs? Does the game 
keep the position of the chest so as to interfere in any way 
with the function of circulation and respiration? The series 
of contractions should be intermittent, so as to allow the muscles 
to recover their tone and not be overcome by the results of 
fatigue. Is the danger of competition such that will lead men 
to excessive expenditure? Are there any parts of the body that 
are so called into action as to render their development ex- 
cessive? Is the game adapted to the stage of life of the individual 
for whom it is designed?" 



Indoor and Outdoo)' Gytnnnstic Games II 

(Athletic League Letters ; Games, No. VIIL, p. 28, Dr. 
Giilick.) 

We proceed to quote from Dr. Gulick's article upon the 
"Psychological. Pedagogical and Religious Aspects of Group 
Games," as published in the Pedagogical Seminary, Vol. VL, 
No. 2, and reprinted in the ^Association Outlook for February, 
1900: 

"The studies relate : 

"(a) To the psychology of play, particularly the plays of 
Anglo-Saxon adolescent males. 

"(b) To the relation of these play instincts to the serious 
business of life, and particularly to the higher social and psy- 
chical function of living. 

"(c) To the ways in which the truly religious life of service 
to humanity may be best initiated and fostered in the boy. 

"(d) To the directions in which organizations for fostering 
the religious life may well direct their activities. * * * We 
propose to examine the characteristics of the Anglo-Saxon young 
man as shown by his spontaneous plays, particularly his nervo- 
muscular plays. 

"The chief interests and activities of the young of all races 
and of the higher animals, centre about play, and in no other 
direction may we expect to find dominant characteristics exhibit- 
ing themselves with the power and clearness we may in this 
spontaneous play life." 

This constitutes our second reason for selecting the subject 
of games for a thesis. 

" 'Thus it may be that we can get important light in regard 
to the dominant characteristics of the Anglo-Saxon young man 
by making careful observation of his plays. * * * We shall 
observe the progressive character of the plays through the life 
of the individual. * * * Attention is called to the accompany- 
ing chart entitled, "Anglo-Saxon Boys' Plays." By this title 
it is not meant that these plays are exclusively carried on by 
Anglo-Saxon boys, for they are inclusive ?s well as differ- 
entiating. The chart is to be read from the bottom upward. It 



12 Indoor and Outdoor Gymnastic Games 

starts at zero, birth, and terminates at adult life. Its useful- 
ness must depend entirely upon the general characteristics ex- 
hibited. Psychological facts, such as we are dealing with, 
cannot be represented in a graphic way so as to be complete 
in details. For instance, the games starting at the years seven 
and twelve, are only approximate. In some individuals these 
games would be two or even three years earlier, and in others, 
correspondingly later, than we find them on this chart. Then, 
again, there is no sharp division between the plays in the three 
groups, as shown by these two lines ; they shade into each other. 
That which we attempt to characterize by these three groups are 
the chief interests of the period. I have attempted to arrange 
them in a somewhat psychological order, but even in individuals 
this varies so that only the progression from simple to complex, 
as a whole, can be accepted as expressing the thought.' 

''This whole article of Dr. Gulick's cannot be reproduced here 
owing to lack of space, but should be carefully dwelt upon by 
every physical director in the country. A brief epitome, giving 
the main thought as directly applying to our subject, is the best 
that can be afforded. 

"He divides the play life of the individual into three periods 
(approximately, as stated above). The first, from birth to seven, 
is distinctively the period when the individual plays alone. To 
be sure, they grow more complex as the boy grows older, but 
they are distinctively individualistic. To quote from the article : 

" 'This large group of plays, it will be observed in the chart, 
are arranged in a column growing upward. By this it is meant 
to infer that these activities, these plays, having once entered 
into the life of the individual, remain throughout life of a greater 
or lesser degree of interest, and that further interests of a sim- 
ilar character come in.' 

"It will be noted that I have inserted a few tricks of a solely 
individual nature, which are not distinctively applicable to the 
period of male adolescence, but which may or may not prove in- 
teresting to some individuals who happen to be alone in the 
gymnasium. The whole subject of gymnastics has its beginning 



Indoor and Outdoor Gymnastic Games 13 

in this period. The reason for this, as developed by Dr. Gulick, 
is most interesting. 

" 'Recent investigators tell us that during the first one, two or 
three years of life, the spinal cord, together with certain lower 
parts of the brain, comes into its most complete activity ; that 
it is the period for the acquirement of all those activities that 
depend upon the spinal cord. These we will know are the reflex 
activities. They constitute activities dependent upon the "lower 
level," so-called, of the nervous system, according to the Hugh- 
lings- Jackson theory. Thus, this period of development is the 
instinctive and the reflex period. Habits are being formed. "The 
best development of the later life is related to the best develop- 
ment of the earlier life/' 

" 'The second period of play life is from seven to twelve. Here 
the activities whose centre has been exclusively one's self changes 
to those plays whose centre of interest is one's self in relation to 
others. A glance through the list as outlined in this period will 
show what is meant. It is the individual competitive age. "The 
great group of tag plays — cross tag, wood tag, prisoner's base, 
black man, and the like — exhibits the hunting instinct. The 
great group of ball games of which the most common are One 
Old Cat ; Rounders ; the Marble games ; these vary in details 
all over the country." 

" 'The whole group of track and field sports acquire interest 
at this period — racing in its various forms ; throwing in competi- 
tion, jumping and pole-vaulting in competition, etc. This period 
should be watched as developing ethics, morality, justice — in fact, 
the higher development of the individuality. 

"'Coming now to our third major division, we find still 
more highly organized plays and games. These begain approx- 
imately at twelve. As I have remarked before, they may begin 
earlier or may be postponed ; in some individuals they doubtless 
never begin. Attention is called to the characteristics of this 
group of games — base ball, basket ball, foot ball, cricket, hockey, 
are the chief games of the Anglo-Saxon young man.' 

"Dr. Gulick goes on to describe this period as one of gangs, 



14 Indoor and Outdoor Gymnastic Games 

predatory activities, hero-worship, and, most of all, the stage 
when 'team-zvork is the key-note.' Not that all play team-work, 
but that is the ideal, the tendency of the period. It is the stage 
of co-ordination and self-sacrifice. The reason is obvious. 'Sav- 
ages who have reached the stage of co-operation under a chief, 
of fighting in organized groups, are doing that which the Anglo- 
Saxon boy commences to do soon after he is twelve.' Thus, he 
explains, the youth rehearses his race instincts, and arrives at 
the age of adolescence to the period of highest development in 
his ancestors, that of self-sacrifice. Here his altruistic qualities 
begin to assert themselves, and he goes on to those higher 
developments of Christian thought and activity, reached only by 
the highly civilized (Anglo-Saxon) Christian man of to-day. 

"The author goes further into the religious aspect of the sub- 
ject, which we again recommend to the attention of our readers. 
The subject-matter seems of vital importance to the physical 
director of the Young Men's Christian Association. 

"Enough has been said, we hope, to prove somewhat the value 
of games of the right kind, at the right time in the young man's 
life. Thomas Wentworth Higginson, while apparently knowing 
nothing of the systematic development of the man, as outlined 
by Dr. Gulick, must have had a presentiment of the value of play 
life. His thoughts are so delightfully apt and in line with the 
argument that we wish to express that we desire to quote from 
his 'Outdoor Papers' : 

" 'Never yet did an ill-starred young saint waste his Saturday 
afternoons in preaching sermons in the garret to his deluded 
little sisters and their dolls without living to repent it in ma- 
turity. The precocious little sentimentalists wither away like 
blanched potato plants in a cellar ; and then comes some vigorous 
youth from his outdoor work or play and grasps the rudder of 
the age, as he grasped the oar, the bat or the plough.' 

"Again, wisely said Horace Mann: 'All through the life of a 
pure-minded but feeble-bodied man, his path is lined with 
memory's gravestones, which mark the spots where noble enter- 
prises perished for lack of physical vigor to embody them in 
deeds.' 



Indoor and Outdoor Gymnastic Games I5 

"Again, 'We must not ignore the play-impulse in human nature, 
which, according to Schiller, is the foundation of all art. Meet 
Nature on the cricket ground or at the regatta ; swim with her, 
ride with her, run with her, and she gladly takes you back once 
more within the horizon of her magic, and your heart of man- 
hood is born again into more than the fresh happiness of the 
boy.' " 

("Play in Physical Education," G. E. Johnston; American 
Physical Education Review, Vol. III., no. 3, p. 179.) 

The belief that play activity has its root in instinct is by no 
means novel. Professor James, in his chapter on instinct, 
catalogues what seem to him to be the most prominent of the 
tendencies which are instinctive in the human species, and in 
the list is play. In 1877 John Strachan, a physician of Edin- 
burgh, issued a little book in which he endeavors to show that 
play is instinctive, and thr.t it is Nature's method of prepara- 
tion for mature life, claiming that play activity, alone, is suf- 
ficient for the highest development of all the faculties, mental or 
physical. Mr. Johnson also claims in this article that play is a 
preparation for future serious occupations, and cites the play 
of kittens or young dogs as an example. But observation seems 
to teach us that in many cases the play activity seems to be a 
rehearsal of race instinct, as in the hunting and fighting games 
of boys. We are inclined to think that it is both. 

The boy who is building a hut in the woods and the girl 
who is making a dress for her doll are working with all their 
might, but are nevertheless at play, acting from "inner neces- 
sity and impulse," and from tendencies which are clearly in- 
stinctive. Moreover, it is the glory of play, that it may not only 
prepare for future serious occupations, but does actually in some 
happy cases, develop into a life work. Art belongs to play, and 
he who paints or chisels or writes because he must is only fol- 
lowing out a play impulse into and through maturity. It is serious 
now, and for that reason, and for dignity's sake, perhaps should 
be termed work rather than play. 

To recapitulate. Play activity is rooted in instinct. It is a law 



t6 Indoor and Outdoor Gymnastic Games 

of life, obedience to which prepares for the serious occupations 
of maturity. As a generator and conservator of nervous energy 
it surpasses all other forms of exercise. As a character builder 
it produces strength and positiveness of will. It is especially 
needed in the education of the city poor. Play should follow 
deep-seated and well-defined hereditary tendencies of the human 
species. Not only in games, but what may be termed in dis- 
tinction, play should be utilized. 



ANGLO-SAXON BOYS' PLAYS (Ncrvo-Muscular) 



13 Y A. M. Chesley 



CO-OTKRATIVE 



Individualistic 



Competitive 



Individualistic 



Teams 



Social Organizer 

Good Government 

Love of Country 

Hero Service Religion 

Cricket Polo 

Battle Ball 

Basket Ball 
Foot BaK 
Volley Ball 
, Tug of War Bound B?.ll 
Club Hustle 
Day and Night 
Predatory Gangs 
Front Duty Siege Wm 



Base Ball Gan^s 



Wealth 

Politics 

Business 

Tennis 

Golf 

Hand Ball 

Hand Tennis 

Track and Field Sports 

Indian Club Race 

Stunts 



Hermit 



Philosopher 



Student 



'8b 



28 



Gymnastics Ij^ 



Foot in the Ring 

Link Chase 

Indian Club Circle Pull 

Fox and Geese 

Battering Ram 

B 11 in the Ring 

Black Man Hare 

Sailor's Tag 

Pare Base Leap Frog 

Three Deep 

Puss in the Corner 

B 11 Tossing Games 

King's Land Spud 

Prisoner's Base 

Blind Man's Buff 

All Run Squat Tag 

Cross Tag 

Mat Tag 



'12 



Skin the Snake 

Palm Spring 

Finger Feat, etc. 

Swimming 

Athletic Feats 

Machinery 

Tools of increasing 
Complexity 



Rowinj 



■ag 



Hide and Seek 



" Coop " 



Sailing 
Knife Work 
Shooting 
Swinging 
Folding 
Cutting 
Throwing 
Running 
Piling, etc. 

Digging 
Sand Plays 
Blocks 
DroppingThings 
Whole Arm 
and Body 
Movements 
Kicking 



I years 



Bi 



Indoor and Outdoor Gymnastic Games 



Note 

These games are especially adapted to the Adolescent 
Period, but in many instances are played throughout 
the country by classes of all ages. Most of them have 
been tried, personally, by the writer, with success. A 
few, coming with splendid recommendation and seem- 
ing obviously adapted to the need, have not been 
tested 



Indoor and Outdoor Gymnastic Ca/ncs IQ 



PART I. 



SIMPLE GAMES FOR A LARGE NUMBER 
Ball Tossing Game 

Form a circle facing centre, double arms' length distance be- 
tween players. One player in centre. Players toss a ball to each 
other, left or right, or over the head of one player only, to player 
beyond, the centre player endeavoring to get the ball or knock 
it to the floor, and in case of miss exchanging places with the 
player who caused the failure, either by poor throwing or catch- 
ing. 

Ball Tossing Games 

(Mind and Body, Vol. II., No. 19, p. 136.) 

Form a circle in front in close order, wide enough to permit 
the passage or escape of the centre player. Pupils face the centre. 
The centre player tosses the ball to whomsoever he likes, such 
player in turn tossing the ball back to the centre player who 
must catch it and escape with it through one of the openings, 
the player who threw the ball endeavoring to catch him before 
he can succeed. Places are exchanged when the centre player 
has been caught. 

The centre player of a circle tosses the ball to his playmates a 
number of times agreed upon — four, six or eight times. Upon the 
last return toss the players scatter, the centre player endeavoring 
to hit some one with the ball before the players can get too far 
away from him. The player who is hit exchanges places with 
the centre player. 



^ tndoor and Outdoor Gymnastic Gamei 

Ball Passing Games and Diversions 

For Basket Ball; also to be played with Oat Bags. 
(Mind and Body, Vol. IV., No.. 42, p. 141.) 
I. The players are divided into two parties. Each party then 
arranges itself into two ranks facing each other. The ranks are 
from two to five paces apart, as space will permit, and the two 
parties are two or three paces apart. The ranks in each party 
are numbered i and 2. All being ready, a ball is given to the 

First Rank OOOOOOOOOOO 



First party. 
Second Rank OOOOOOOOOOO 

First Rank OOOOOOOOOOO 

*\S^ Second party. 

Second Rank OOOOOOOOOOO 

first member of Rank i in each party. He throws to the mem- 
ber of Rank 2 just opposite him, who throws it to the second 
member of Rank i, and so on. When the ball gets to the last 
member by the same zig-zag path, the party which returns the 
ball to the first member first, wins the game. (See figure.) 

2. The players are arranged in four ranks, numbered i, 2, 3 
and 4. (See figure.) Ranks i and 2 face ranks 3 and 4. Ranks 
I and 3 constitute one party and 2 and 4 the other. Hence the? 
ball must be thrown over one rank each time. Otherwise the 
game is like No. i. 

First Rank O OOOOOOO 



Second Rank O OOOOOOO 

Third Rank O ^O O O O OO O 

Fourth Rank oAo O O O O O O 



Indoor and Outdoor Gymnastic Games 2l 

3. The players form a circle facing inward. Each half of the 
circle constitutes a party, as shown in the cut. Otherwise the 
game is the same as before. 



o, 2. o 



o 



o 



o 



4. The two parties form separate circles, the one within the 
other. The inner party faces outward, the other party faces in- 
ward. Two balls are used by each party. 



o 
o o 



o 



o ^ o 

o o 

o o 

o 



o 
o 



o o 

o 



5. The parties form separate circles and the ball must pass 
around the circle three times. The party which first accom- 
plishes this wins. 



22 Indoor and Outdoor Gymnastic Games 

Mount Ball 

(Mind and Body, Vol. I., No. 6, 1894.) 
This ancient game is played under difficult but very amusing 
conditions. The players "pair off" according to height, strength 
and agility, and form a double circle, faces to the centre, with 
from two to six paces interval between pairs, according to the 
number of players taking part. A coin or other article tossed 
in the air decides who of the pairs shall become ''pack-mule" or 
"pony" and who "rider." Those designated as riders take a stride 
position sideward and brace themselves by placing both hands 
on the knees, which should be kept extended, the body being 
forward in order that the riders in the rear, outer circle, may 
readily mount by straddling their shoulders, upon the command 
of the leader of the game to "Mount." The riders having 
mounted, play "catch ball," the ponies (as the play becomes 
better understood) growing restive, turning right, left or about, 
in order to make the ball catching as difficult as possible. When 
the ball has been missed by a rider, all immediately dismount 
and flee, the pony of the rider who missed the ball quickly picking 
it up and commanding all to "stand" or "halt." All riders obey 
by standing still and the pony endeavors to hit a rider who 
may jump upward, or drop, but not otherwise leave his place. 
The other ponies remain in position in order that the riders 
may be readily distinguished. If the player who aims to hit a 
rider is successful in properly hitting him, places are exchanged, 
riders becoming ponies and ponies riders. If not successful, the 
game is continued as at first. The ball must at no time be held 
by a player but tossed as quickly as caught, no matter in what 
position the rider may find himself. The play may also be so di- 
rected that any pony can pick up the ball and aim it at the nearest 
rider. The leader of the game gives the command to mount and 
dismount, determining the "misses" and "hits." 

Bound Ball 

(Mind and Body, Vol. i. No. 10, p. 16.) 
The players divide into two equal parties and take their places 



Indoor a7id Outdoor Gymnastic Games 23 

on both sides of a line marked on the floor, at a distance of 
about five paces from it. The players on each side group them- 
selves so that each man will have a space of from four to six feet 
square to move about in. The leader of the game throws the ball 
into the midst of the players of either group in such a way that it 
will rebound, the play consisting in keeping the ball by striking it 
with the hand from above, downward, and upon the first opportu- 
nity directing it into the opposite group on the other side of the 
line. This group retaliates in the same manner, landing the ball 
in the first group, and so on. The score keeper notes the follow- 
ing errors, twelve of which lose the game : Failure to strike 
the ball from above ; failure to bound the ball, before landing it 
in the opposite field; "deadening," i. e., permitting the ball to roll 
instead of bounding it. In case the ball does not rebound in the 
opposite field, the group from which it came has another trial. 

Curtain Ball 

(Mind and Body, Vol. IV., No. 38, p. 34.) 

Similar to Volley Ball. Half of the players stationed on one, 
side of a curtain about eight feet high and half on the other, 
thus hiding the players from each other's view. Rest of the game 
same as Volley Ball. Two umpires necessary. 

Bombardment 

Similar to Battle Ball. More can play. Have as many pins or 
Indian clubs set up as men playing. Players all stand in front of 
pins at either end of gymnasium and keep as many balls busy as 
you have on hand. Every pin knocked down counts one point for 
the side knocking it down. Balls may be thrown against the wall 
behind the pins and carromcd back, knocking down pins in that 
way. Men rnust not step over the centre line in throwing the 
ball or for any reason. With the use of the medicine balls and 
two or three basket balls, twenty players can b^ kept exceedingly 
busy. 



24 Indoor and Outdoor Gymnastic Games 

Mat Tag 

(Era— 1893— Page 872.) 
Place mats on the floor some distance apart. One man takes 
his place in centre of the floor with the ball and tries to hit one 
of the other players while they cross from one mat to another, 
the mats being places of safety. When he hits another player, 
the player hit takes his place. 

All Run 

In "All Run" a square is made in the centre of the floor m 
which all of the players gather, one man being chosen or volun- 
teering to take first throw. The ball is then thrown in the air 
and everyone runs to get as far away from the centre as pos- 
sible except the throv/er, who must catch the ball and then 
cry "Hold," at which all the rest instantly stop. He then chooses 
a man at whom to throw the ball, he being obliged to stand on 
the spot where he caught the ball. If he hits the man at whom 
he is throwing, that player takes his place; if he misses him, the 
players all return to the centre and he is given another trial. If 
he misses the second time, he is obliged to stand twenty feet 
from the square, with his back to the players and each player 
has one chance to hit him with the ball. 

Spud 

"Spud" is played ordinarily with an old indoor base ball some- 
what soft from use. A basket ball or volley ball may be used. 
All gather around one of the players who drops the ball, at the 
same time giving one of the names or numbers. The person 
called immediately obtains possession of the 1)^11 and throws 
from where he stands at one of the players (who scatter). If he 
hits a player that man strives to hit another and so on until some- 
one misses hitting. One miss counts one spud. The person who 
misses continues the game in the centre. Three misses or spuds 
make the guilty party liable to punishment in "All Run." 



Indoor and Outdoor Gymnastic Gamis ^5 

Babylonian 

(Era— 1893— p. 311.) 
Played with the big medicine ball. Team composed of eight or 
twelve men each ; eight seems to be the better number. The 
teams are placed in line sideward, facing each other. The men 
clasp one another around the waist and in no case must the hold 
be broken. At the word "Go," each team rushes toward the 
centre, using the feet only in working the ball toward the centre, 
each team endeavoring to get the ball across the opposite goal. 
Should a hold be broken or the men fall down, the whistle is 
blown, lines formed over again and the team breaking or foul- 
ing loses a point, three fouls making a goal. Best two in three 
or three in five goals constitute the game. The ends are the 
men who must do the best work, preventing the ball from going 
out at the sides, also keeping the lines closed up. If the ball 
goes out of bounds, it must be placed in the centre again ; then 
the game continues. Tripping, breaking hold or unnecessarily 
rough play constitute fouls, at the discretion of the referee. 

Roll Ball 

(Mind and Body, Vol. V., No. 55; Mind and Body. Vol. IV., No. 
39; Mind and Body, Vol. II., No. 24.) 
Players form, in a circle with hands grasped. A starter stands 
in the centre and tries to kick the ball so that it will roll but not 
leave the ground, and pass through between two members of the 
circle. These roll it back. This continues until the ball goes 
through, when the player on whose right side it passed, exchanges 
places with the centre player. 

Medicine Ball Passing 

(Physical Education, Vol. IV, page 90.) 
Great sport can be attained by adding several articles ; for in- 
stance, basket ball, base ball, tennis ball, Indian club, dumb bell, 
etc., if the class is large. This combination keeps one in a state 



26 



Indoor and Outdoor Gymnastic Games 



of excitement, and perhaps in some instances too much, but still 
is a very practical game for the gymnasium. A penalty may be 
attached to the person dropping or faiHng to pass accurately. It 
may be to withdraw from the circle after making two or more 
such errors. 

Corner Ball 

(Mind and Body, Vol. V., No. 56, p. i86.) 
A space about thirty feet long and twenty feet wide is needed 
for the game. (See figure.) A line (i) divides this into two 
equal parts. At each corner is a base. Each party forms in a 
straight line about eight feet from the line. Two members of 
each party take positions in the bases on the other side. Number 



i 0) 

O) 
O) 

O) 
O) 

i 0) 

• i 0) 


f* i 



one of the first party then throws the ball over the heads of 
the second party, to one of his fellows on either of the bases. If 
he catches it, he throws it back. The opposing party tries to 
intercept the ball and, if successful, gains one point. The play 
then continues, the other side throwing the ball. 
The rules of the game are : 

1. The members of each party may move about freely in their 
space. 

2. No member may cross the line. 



Indoor and Outdoor Gymnastic Games 

Captain or Centre Ball 



ri 



(American Physical Education Review.) 

March, '99, p. yz- 

The field is divided into two equal parts with a neutral space 

of about two feet intervening, each half again being subdivided 

into five squares or bases (i, 2, 3, 4, 5) and a centre base (6) as 

per diagram. 



C E) 

'> (S) 




oG 

J 



Place a spring-board in the centre square. The line up of 
the players is the following : A takes centre. B first, C second, 
D third, E fourth, and F fifth bases, while guards G, H, I and J 
line up in the opposing players' territory. The opposing players 
or team take the same position on the other side of the field. Play 
begins with the umpire taking his place in the neutral place and 
tossing up the ball. The players of both sides try to gain posses- 
sion. If, for instance, guard H succeeds, he throws the ball to 
one of the basemen of his side, say B, who in turn will throw the 
ball to centre A, while the guards of the opposing team do their 



28 Indoor and Outdoor Gymnastic Gaines 

best to prevent a throw to centre, by holding up their hands, 
catching the ball and throwing same to their own side. 

1. If a baseman is successful in throwing the ball to centre, it 
counts one point for his side. Then the ball is returned to the 
umpire who begins play again by tossing it up. 

2. If the centre player, in trying to catch the ball, steps off the 
board, it does not count one point, but he has the privilege of re- 
turning the ball to one of his basemen without interference of the 
opposing guards. 

3. If a throw from a baseman to centre is blocked by the op- 
posing guards, he should pass the ball on to the next baseman or 
to the guards of his side, who pass the ball on to the next base- 
man, etc., keeping the ball moving as much as possible. 

4. A throw from a guard to centre does not count one point, 
but centre can pass the ball to one of his basemen (opposing 
players being allowed to interfere). 

5. Guards are not allowed to cross the boundary line or to 
step within the squares, nor are the basemen allowed to leave 
their bases. Leaving the bases or crossing the boundary line 
to interfere with a play or gain possession of the ball is to be 
punished by giving the ball to the opposing side, or awarding 
them a point, 

6. Kicking or striking the ball out of a player's hands may be 
allowed, but if all rough playing is to be avoided it should not 
be permitted. 

7. If the captain or player of a team is about to protest a 
decision of the umpire, he must raise his hand, and then the 
umpire will call time, but if he leaves his place before time is 
called, the umpire will give one point to the opposing team. 

8. If the centre is so thoroughly blocked that the ball cannot 
reach him, a point may be scored by passing the ball from base 
to base to their respective order in an uninterrupted circle. 

Two fifteen-minute hales may be played. 

The usual number of players is twenty, ten in each team; but 
we have played with as many as thirty or forty. If forty, num- 
ber of bases and guards may be doubled. 



Indoor and Outdooi' Gymnastic Games 29 

Dodge Ball 

(Mind and Body, Vol. IV., No. 38, p. 34.) 
Of any even number of players, half form a circle, while 
the other half stands inside the ring, facing outward. Those 
in the centre dodge the hall, which, while in play, is 
thrown by any of those forming the circle, with the inten- 
tion of striking the centre ones out. Those put out take their 
places among those of the circle, and have an equal chance at 
those remaining in the centre. Only one is put out at a time. 
This is kept up until only one is left, who is titled King, after 
which the players exchange places, i. e., those who were in the 
centre now form the circle. 

Note. — If the touch is preceded by a bound of the ball it does 
not count. 

*Peg Driving, or Another Centre Ball 

(German- American Gymnastics, Stecher, p. 301.) 

This game may be played indoors as well as outdoors, as 
many as ten to fifty participating. There must be a sufficiently 
large and even surface on which to form a circle, with room 
enough between the players for them to move about freely. Each 
player must have a stick or wand about three feet long. A basket 
ball is used. If played outdoors, each player except one makes 
a hole about four inches in diameter in front of the place he 
occupies in the circle in which to place one end of his stick. If 
played indoors, a chalk ring may be made to indicate a hole. A 
• hole or chalk ring large enough to hold the ball must be made 
in the centre of the circle. 

In beginning the game all players place one end of their stick 
into the centre hole under and around the ball. Upon count- 
ing one, two, three, all uplift the ball with their sticks and 
rush for a ring or hole in which to place one end of their stick. 



*The articles in this book taken from " Gymnastics ; a Text Book of German 
American Gymnastics," by William A. Stecher, and published under the auspices 
of the North American Gymnastic Union (Lee & Shepard, Boston, price f3.00), are 
copyrighted and used by permission. 



30 Indoor and Outdoor Gymnastic Games 

when all holes are taken, one player will be left as "centre player ' 
or "it." He must now roll and push the ball from where it may 
have fallen, into the centre hole, with his stick, at the same time 
guarding against the other players who strive to direct the ball 
from its course, it being the duty of all players to prevent him 
from getting it into the centre ring or hole. Attacks on the ball 
are best guarded against by placing the stick in front of the ball 
so as to ward off the thrusts in its direction. Any player may 
leave his place to attack the ball, but as soon as the centre player 
spies a vacant hole he may abandon the ball and aim to place 
his stick in the vacant hole. The players who may have left 
their places will then scramble for holes (or rings), and one of 
their number will always be left as centre player. Such centre 
player then attempts to get the ball into the centre ring or 
hole. If successful, the game is begun over again. During the 
game any unoccupied ring or hole may, at any time, be taken 
by any player, and the more this is done the livelier and more 
interesting the game will be. 

Ball Hustle 

Conducted in the same manner as Club Hustle, page 47, except- 
ing that a basket ball is used instead of an Indian club. 

Man Overboard 

(W. H. Kinnicutt, M.D., Physical Director Cleveland Y.M.C.A.) 
A rollicking hygienic game. Any number of players sit in a 
ring and throw a heavy medicine ball in any direction. The 
object is to throw with such force that the catcher is overbalanced 
and rolled backward to the floor. The legs must be kept before 
the body and not interlocked with another's. 

Knee Ball 

(W. H. Kinnicutt, M.D., Physical Director Cleveland Y.M.C.A.) 

An hygienic game simply. A large medicine ball is placed 

in a ring of players, who have their arms around each other's 

waists, the ball being lifted with the feet to position, 15 kept 



Indoor and Outdoor Gymnastic Gafnes 31 

from falling to the floor by the players bumping it with their 
knees. About ten players make the best game. 

Kick Ball 

Any number of players sit in a ring with hands braced behind 
hips ; a medicine ball — preferably 14-inch — is kicked or pushed 
with the foot or feet in any direction. An hygienic game only. 

TAG GAMES 
Skip Away 

(Mind and Body, Vol. II., No. 24, p. 242.) 

A circle is formed and hands are grasped. One of the players, 
running on the outside, taps another who immediately starts 
to run in the opposite direction, the place he left remaining 
vacant until one or the other shall have returned to it first. The 
unsuccessful player continues the running, etc. The players, 
upon meeting, may exchange greetings, bow to each other, or 
perform some other courtesy or exercise before completing the 
circuit. This play, if the number of players is sufficiently large, 
may also be played in a double circle, an inner and outer ring, 
the players facing each other and grasping their uplifted hands, 
thus forming an arch under which the two running players must 
wind their way. 

Whip Tag 

(Mind and Body, Vol. II., No. 20, p. 158.) 
For any number. Form a circle, all facing the centre and 
holding their hands behind their backs. One running around 
the circle will drop the "beetle" (a sack similar to a policeman's 
club, stuffed with cotton batting, or a towel with a knot in the 
end will do) into the hand of another. The person receiving 
the "beetle" quickly turns upon his right-hand neighbor, and 
with a series of blows chases him around the circle and back 
to his place. If the neighbor can run faster than the holder of 
the "beetle" he will, of course, escape the blows. The holder 
of the "beetle" now takes the place of the last leader. 



32 Indoor and Outdoor Gymnastic Games 

Three Deep 

(Mind and Body, Vol. L, No. i, p. 13.) 

Twenty-four or more players form a circle of pairs with 
space enough between the players (who stand closely one behind 
the other, facing the centre of the circle) to allow the runners 
to turn and run in all directions. Two players on the outside 
of the circle and at a distance from each other begin the game. 
One of them, the "tagger," seeks to tag the other player before 
he can secure a place in front of any of the pairs forming 
the circle. If he succeeds in this roles are changed, the player 
tagged becoming "tagger" and the former "tagger" in return en- 
deavors to secure a place in front of some pair. But whenever 
the runner (the player pursued) has succeeded in getting in 
front of a pair before being tagged, then the hindmost (the last 
or third, in the respective rank) must take to his heels and seek 
to evade the unsuccessful "tagger," who now turns his attention 
to him. In seeking to evade a tagger the successive players 
may run in any direction, either left or right through and across 
the circle, but not pass, in front of any one rank to another 
rank in such a manner as to induce wrong starts. A hindmost 
player may also form in front of his own rank, making the 
second player in such rank hindmost or "third." The play is 
always directed against the third or last of a rank, two players 
being the number limited to each place. 

(When classes of players in the beginning are too large the 
circle may be formed by rows or ranks of threes, instead of twos 
or pairs.) 

Expert players can form several circles and run from circle 
to circle, two pairs playing simultaneously. The above play can 
be varied in a number of ways, as follows : 

(a) The players may reverse the order of forming for the 
play, facing outward from centre instead of toward the centre. 
The pursued player in this case forms in the rear instead of in 
the front, and the first takes the part of the third or hindmost 
player, 



Indoor and Outdoor Gymnastic Catnes 33 

(^) The last form may also be played in such a manner that 
all the front or outside ones grasp hands sideward, while all the 
second ones place their hands on the shoulders of the front 
players. In this form of the play the second player must push 
the iront player away from his place at the proper time (when 
a third player enters the circle and places hands on his shoulders). 
The entry into the circle must not be hindered. 

(r) The circle of pairs may be formed so that the players face 
each oiher with uplifted arms, hands grasped to form an arch. 
The pursued player may take his place between any two players, 
the one on whom his back is turned becoming third or pursued 
player. 

(J) The last form can also be played with the class in other 
formation than that of a circle ; the pairs may also scatter over 
the playground and play without the holding of hands or uplifted 
arms. 

(f?) Another form is to form two ranks, one on each of oppo- 
site goals, about twenty paces apart. A player steps out toward 
a goal and taps or hits any of the outstretched hands. The 
player tagged becomes pursuer, and must try to catch the tagger 
before he can reach his own goal. If successful, the player 
caught must go to the tagger's goal and the tagger turns his 
attention to nis victim's goal. 

(/) In the first description of the game various exercises 
may be introduced, as vaulting over each other or slipping to 
place between the legs of those in front, all players standing 
in stride position sideward. In a spirited game it is not neces- 
sary for the rrmner to stand in front of a pair, he simply touch- 
ing base, the place in front of a pair, with a hand or foot, 
sufficing. 

^Prisoner's Base 

(Champlin's Cyclopedia of Games and Sports.) 

Played by any number of persons, though the best number 
is from twelve to sixteen. Two "Bosses" or enclosures, are 



*Used l«y permission from the publishers, Henry Holt & Co., New York. 



34 



Indoor and Outdoor Gymnastic Games 



marked off, each large enough to hold half the players, and two 
"Prisons," a little smaller, some distance from the Bases, accord- 
ing to convenience. Two methods of laying out ground are 
shown in the diagrams. 



Bb 


A'^ 




Pri^or\ Pri^orv 




A'^ 




JSo 






JBa^e 




JBa^e 























A'* 







The players are divided into two opposing sides, each of which 
occupies one of the Bases. A player from one side begins the 
game by running beyond the bounds of his Base and one on 
the opposite side pursues him. A second man from the first 
party chases the pursuer, and so on, each party sending out as 
many men as they choose. If any one is touched, while out of 
bounds, by a player on the opposite side who left bounds after 
him he must go to the prison belonging to the enemy, and stay 
there until he is released by one of his own side. The Prisorj 
of each side is opposite the Base of the other side, as shown in 
the diagrams. No one is allowed to touch the catcher as he 
returns to his Base, which he must do at once. A prisoner can 
be released by any one of his friends who can run from his 
Base to the Prison without being caught. (When more than one 
player is in Prison they may link hands, and reach out into 
the playing space, the man touched being the only one released.) 
The prisoner and his friend may then return to their Base in 
safety. But if a player is caught while attempting a release he 
must himself go to Prison. The game is won by the party that 



Indoor and Outdoor Gymnastic Games 35 

succeeds in getting all its enemies into Prison at the same time. 
It is necessary for a player to remember who of his opponents 
left their Base before him and who after him, so that he may 
know whom to chase and whom to avoid. When a large number 
of players are out of bound this makes the game quite com- 
plicated. 

Ham — Ham — Chicken — Ham — Bacon 

This game is played by the youths of Washington, D. C, on 
the streets, using the curbs as goals. The game can well be 
applied to the gymnasium, however, using the mats at either 
end of the floor or a chalk line at either end. 

All the players congregate on one side. One player in the 
centre endeavors to make them step off the curb by shouting, 
"Ham — Ham — Chicken — Ham — Bacon," the word ''bacon" being 
the signal for all to cross to the other side, while he endeavors 
to catch one. The one caught must help him catch the others. 
If any one steps off before the centre man says "Bacon" he has 
to go to the aid of the catcher. For instance, the trick is adopted 
of shouting, "Ham — Ham — Chicken — Ham" and stopping short 
and causing some one to step off. Or of substituting other words 
for "Bacon," which may draw some one from their base. When 
all are caught the game begins anew. 



Puss in the Corner 

This game may well be applied to the gymnasium for a large 
number, using various obstructions as corners. If, when the 
change is made from one corner to the other, more than half the 
distance is covered, the "puss" is obliged to continue, thus 
crowding the other "puss" from his corner and enabling the 
catcher to obtain a vacant corner, only one "puss" being allowed 
in a corner at a time. The catcher tries to get into the empty 
corners, forcing the others out. The "puss" caught or left with- 
out a corner is "it." 



36 Indoor and Outdoor Gymnastic Games 

Group Play 

(Mind and Body, Vol. II., No. i8, p. ii8.) 

Any multiple of three, four or five can engage. The players 
having been divided into corresponding groups march (if five 
groups have been formed) to the four corners of a large square 
(the room), one of the groups forming in the centre of the 
square. The position of each of the five groups must be sharply 
defined by chalk lines on the floor, i. e., for each group a house 
(small square) should be drawn within the walls of which the 
respective group players must be stationed. Any one of the 
players now leaves his group and proceeds toward the centre 
group, whereupon a player from any other group immediately 
se'^ks to fill the place made vacant by the first player. Other 
players now make similar attempts to fill the vacancies ensuing 
in the different groups. Meanwhile the player who began the 
game bestirs himself to get a place in any one of the squares. 
Should the game, at any time, come to a halt because all the 
squares are filled, then the last player to enter a square selects 
the next leader. The game is readily understood with a little 
practice, and may be changed in a number of ways, the players 
walking, hopping or running from place to place, etc. 

Garden Scamp 

(Mind and Body, Vol. I., No. 2, p. 13.) 

Players form a ring grasping hands sideward. One of the 
players, on the outside, says, "Who let you in my garden?" to 
which the scamp replies, "No one," and runs, the gardener giving 
chase. He may be armed with the "beetle" or towel as in Whip 
Tag. He is obliged to follow the "scamp" through the open- 
ings, performing all the movements, as jumping over one player, 
crawling between the legs of another, somersaults, etc. The 
chase ends with the scamp being caught, or when the gardener 
loses track of him, by performing the wrong movement in some 
way. The physical director, referee or players may decide. 



Indoor and Otitdoor Gymnastic Games 37 

Link Chase 

(Mind and Body, Vol. I., No. 3, p. 15.) 
Two players link hands and attempt to tag some of the sur- 
rounding players. All players tagged take their places between 
the two first players, the chain growing longer with each new 
addition. The outstanding players can break the chain if pressed 
too closely. If successful in this, those forming the chain must 
run to base to unite again, the other players tagging or riding 
(straddling) them by jumping on their backs while on their way 
to the base. Players stepping out to rest must not leave bases. 
The last two players caught must begin the game anew. 

Battering Ram 

(Mind and Body, Vol. III., No. 25, p. 17.) 
Players form a circle, joining hands, one of their number being 
inside and one outside of the same. The centre player attempts 
to escape from within the circle by jumping over or by passing 
quickly under the arms of the players, or by breaking through, 
the player on the outside assisting him in any way he can. Upon 
his escape the player who is most responsible takes his place 
within the circle. 

Day and Night 

(Mind and Body, Vol. IV., No. 40, p. 90.) 
Players divided into two parties, formed in two lines, back to 
back, about three paces apart, as shown in cut. 



One of the lines is named the "Day Party," the other the 
"Night Party." The leader has a disk painted black on ov» 



38 Indoor and Outdoor Gymnastic Games 

side and white on the other. (A coin may be used instead of 
the disk.) In front of each party is a goal. The leader throws 
the disks into the air. If the white side is up when the disk 
has alighted he cries out, "Day." The "Day Party" then rushes 
toward its goal and the "Night Parly" pursues, tagging as many 
members of the "Day Party" as possible. These they take back 
to their own goal. The captured members are now out of the 
game. The sides now change, the disk is thrown again, and 
the party whose side turns up starts for goal as before. The 
game continues in this way until all the players on one of the 
sides are out. 



Siege 

(Mind and Body, Vol. I., No. 7, p. 16.) 

The party is divided equally. One side (determined by toss 
of a coin) has possession of the field, and is distributed over 
the same in such a manner that each player has ample room to 
move about. The other side, on the outside of the field (a chalk 
line six feet from the wall, around the room), surrounds it by 
movements calculated to engage as many of the enemy in the 
contest, from as many points as possible. The game consists in 
overpowering the enemy, and making as many prisoners as possi- 
ble. The stronger players must cope with their equals, the 
weaker ones with their kind. Wrestling on the ground or drag- 
ging is not to be permitted. If, by means of pulling, pushing 
or carrying, without interference of a third party, a player suc- 
ceeds in forcing his opponent from the battlefield, such van- 
quished opponent must repair to the prisoners' guard without. If 
a player from outside the field is brought safely within (a dis- 
tance of five feet on either side of the line determining the 
outcome) he must repair to the prisoners' guard within (on the 
centre of the field). Prisoners who escape from th«ir guards 
unseen cannot participate in the game again, but must remain 
outside of the playground. 



Indoor and Outdoor Gymnastic Games 39 

Running for Places 

(Mind and Body, Vol. I., No. 6, p. 16.) 
Form circle and number off in threes. A corresponding num 
ber of players, not numbered, are in the centre of the circle. 
These alternately call out a number, whereupon all players hold- 
ing such numbers must quickly exchange places, the player 
having called the number striving to catch one of the running 
numbers. If he succeeds in catching one he takes his place and 
another player calls out a number. 

Front Duty 

(Mind and Body, Vol. I., No. 11, p. 16.) 
The players select two leaders whose generalship throughout 
the game can be relied upon. The leaders, in turn, enlist their 
> followers, and the ranks of both sides filled, the opposing forces 
march in opposite directions and fly their respective standards 
above their camps. The forces bivouacing soon become deeply 
interested in an engagement between the outposts or pickets, 
of whom a number have been placed on guard by each com- 
mander at a short distance from camps. The outcome is finally 
decided when one of the combatants has been overpowered and 
brought within the enemy's picket line. The struggle between 
the outposts continues until the last on either side return to 
their camp to report that -the enemy is in sight. Immediately 
a line of battle is formed, the players in single or double lines in 
front locking arms or grasping hands, the command to "Charge" 
following. Amidst songs and shouts and the din of battle the 
hosts meet. The side which is successful in forcing its oppo- 
nents to retreat a given distance wins the battle. 

Bull in the Ring, or Hare 

(Mind and Body, Vol. I., No. 11, p. 16.) 

All form circle around the hare. The hare now tries to escape 
by all possible means. Should he succeed the players pursue 
him, the one first catching him becoming hare in the next game. 



40 Indoor and Outdoor Gymnastic Games 

Black Man 

(Mind and Body, Vol. I., No. ii, p. l6.) 

"Black man" at one end of the floor, players at other. If 
the "black man," while running to the goal which the players 
have left, taps a player such player must help him be "black 
man." The "black man" and all who have been caught in this 
way may grasp hands. 

Tender Green 

(German-American Gymnastics, Stecher, p. 320.) 

The game is very like "Black Man," in some places called so. 
It differs from "Black Man" in that the one who is "it" must 
fold his hands and must tag one or more of the other players 
in this position only. After he has caught one or more of the 
players they must join hands, and the end players only are 
allowed to tag the other players, the other players having a right 
'o break through the line if they can. When all the players are 

lught the first one tagged is "it." 

Blind Man's Buff 

This game needs no description. Care should be taken that 
the blind man does not injure himself against the walls. 

Fox 

This is a game in which knotted handkerchiefs are required. 
A small base called "The Den" is marked out and one of the 
players, elected by chance or otherwise, takes his station within 
•t and represents the "Fox." When the "Fox" is ready he calls 
out, "Twice five are ten," which sapient remark is answered by 
the out players with "Fox, come out of your den." Fox imme- 
diately complies with this request and hops out, endeavoring to 
touch one of the players who dodge around him and do their 
best, without touching him, to make him put both feet to the 
ground, which entitled them to give him a good drubbing with 



Indoor and Outdoor Gymnastic Games 41 

their knotted handkerchiefs while he is running home. If the 
Fox can touch one of his would-be tormentors while he is hop- 
ping the player touched becomes Fox. 

Lame Goose 

(German- American Gymnastics, Stecher, p. 318.) 

A goal is selected to which one of the players, called "Lame 
Goose," repairs. The other players call out to him, "Lame goose, 
lame goose, can't catch anybody" and run up and down in front 
of his goal, tantalizing him in all manners conceivable. "Can't 
I, though," replies the Lame Goose, and starts after the players. 
He must not, however, run after them, but must take three 
steps only and then hop on one leg, and as soon as he "breaks" 
all the players rush at him and drive him to his goal, pommelling 
him on the back with their fists, until he has reached it. If, how- 
ever, the lame goose succeeds in tagging one of the players he 
joins the other players in driving the one tagged to the goal, a," 
described above, and the player tagged is "it." 

Sculptor 

(German-American Gymnastics, Stecher, p. 316.) 

One of the players, called the "Sculptor," arranges the other 
players in different positions and attitudes as statues. No player 
dares move or speak, for as soon as he does the sculptor punishes 
him by beating him with a knotted handkerchief or towel (the 
sack-beetle). After having arranged the players to suit his 
fancy the sculptor leaves the playground, saying : "The sculptor 
is not at home." No sooner is he gone than the statues come to 
life, sing, dance, jump and play havoc in general. On the return 
of the sculptor he counts, "One, two, three," and any player who 
is not in his former posture at "three" receives a beating with 
the knotted handkerchief from the sculptor. Should the sculptor 
punish the wrong statue all the players rush at him with knotted 
handkerchiefs and drive him to a goal previously decided upon, 
and the game is resumed with some other player as sculptor. 



42 Indoor and Outdoor Gymnastic Games 

The King's Run 

(German- American Gymnastics, Steelier, p. 320.) 

Two sides, divided as equally as possible in regard to numbers 
and strength, stand at a convenient distance opposite each other, 
the players grasping hands firmly. Each side has a captain or 
king, as he is sometimes called, who stands at the left end of 
the line. At his command one of the players runs with all his 
might and tries to break through the enemy's line. If he suc- 
ceeds all the players cut off from the captain's end of the line 
must cross over and join the other side. If he fails he must 
join the enemy's side. The other side then sends out one of 
their men, and so on, until but one man, the king, is left. He 
is allowed three trials to break through the enemy's line and 
redeem his fallen fortunes ; but if in three times he does not 
succeed his side has lost the game. To make the game shorter 
the players cut off from their own line and the runners who fail 
to break through the enemy's line are out of the game until it 
is ended. 

Follow My Leader 

(Sports and Pastimes of American Boys, Chadwick.) 

A bold, active boy should be selected as leader, and all the 
other players must arrange themselves in a line behind him. He 
commences the game by jumping, running, hopping or getting 
over any obstacle that may present itself, and then continues his 
course, scrambling over everything and varying his actions as 
much as possible ; all his followers must, according to the rules 
of the game, do exactly as he does. If any one fails in perform- 
ing the tasks he must take his place behind all the rest until 
some other player makes a blunder and in his turn goes last. 

Bull in the Ring, and Sheep Fold 

In "Bull in the Ring" one takes his place in the centre of the 
circle and endeavors to break out. Upon doing so, the rest 
chase him, the one catching him taking his place as bull. 



Indoor and Outdoor Gymnastic Games 43 

A similar circle is formed for "Sheep Fold," the sheep inside, 
and the wolf out. The wolf attempts to break through the 
joined hands so as to reach the lamb, but if he does so, the 
sheep-fold opens on the opposite side letting the lamb out and 
closing the wolf in. The latter now tries in the same manner 
to get out, and if he does so, the lamb is admitted 
again. If the wolf succeeds in catching the lamb, the 
two players between whom he broke through the sheep fold 
last, become the wolf and lamb in their turn. 

Leap- Frog Games 

All are familiar with the ordinary leap-frog where the players 
stand side by side, in which case the leaper goes over them side- 
wise, or they stand in file, in which case he leaps from their 
backs over their heads. When he has thus gone over the whole 
line, he makes a back and the player who is thus left in the 
rear, becomes the leaper. 

For competition the players may be divided equally, forming 
two lines. At the word "Go," the two rear players jump swiftly 
over the backs of the players in front. When every player has 
jumped over the back of every other player, that line has com- 
pleted its work and, if ahead of the other line, wins the race. 
A most interesting game if given a fair trial. The same game 
may be played crawling between the legs instead of jumping 
over the backs. 

Foot and a Half 

The person to be jumped over moves by degrees farther and 
farther from the point where the jump begins. A line is drawn 
(sometimes called the "Garter") to mark where the jump begins, 
and whoever steps on it must take the place of the player leaped 
over. After the players in turn have leaped, the last cries "Foot 
and a Half !" and the player who is making the back thereupon 
places his right heel in the hollow of his left foot, advances the 
latter so that its hollow covers his right toe and then brings 



44 Indoor and Outdoor Gymnastic Games 

up his right foot to its original position. The players then leap 
again, always beginning at the "Garter," after which the back 
advances again in like manner, and the game goes on until some 
one treads on the "Garter" or fails in leaping. The unsuc- 
cessful one then makes a back and another game begins. This 
game is also called "Fly the Garter" and "Foot It." 

Sometimes it is varied by allowing the last player in the first 
round to make a back at the spot he reaches in his jump. The 
back thus changes at each round, and as the position is moved 
forward such a distance each time, the players are often allowed 
one jump or a hop, skip and jump between the garter and the 
back. 

French boys play one called "Sant de Mouton avec Mouchoirs" 
("Sheep's Leap with Handerchiefs") in which each leaper is re- 
quired, in his first turn, to lay his handkerchief on the back of 
the player he leaps over, and at his second turn to pick off his 
own handkerchief, leaving the others. He who fails makes a back 
for the others. 

Tag Game 

Played by any number of persons one whom tries to "tag" or 
touch any of the others he can. If he succeeds, the one tagged 
must take his place. When "tag" succeeds in touching another, 
he cries "No tag," which signifies that the player so touched 
must not touch the player who touched him until he has chased 
and touched somebody else. No player can be tagged when 
touching the "goal" which is any object agreed upon, such as a 
portion of a wall, etc. Or if the boys pursued can touch either 
wood or iron, they are safe, the rule being that he must touch 
them as they run from one piece of wood or iron to another. 

Cross Tag 

Any player who is diased can be relieved by any other player 
running between him and the one trying to tag him. The latter 
must then run after the player who ran between, till he in turn 
is relieved. 



Indoor and Outdoor Gymnastic Games 45 

Squat Tag 

When a player who is pursued is tired, he is allowed to stoop 
or squat close to the ground, the pursuer not being allowed to 
touch him in this position. The number of squats allowed varies 
from two to eleven. 



King's Land 

One, representing the king, stands the within the boundaries 
agreed upon at the beginning of the game. The other players 
can be touched by him only when they venture inside the boun- 
dary. By running in and out again on all sides, they strive to 
confuse the king and divert his attention from one to the other. 
In Connecticut the forbidden land is sometfmes called "Van 
Diemen's land;" in New York, "Dixie's Land;" in Philadelphia, 
"Golden Pavement;" in Devonshire, England, "Judge Jeffrey's 
Land," and the old English name for it was "Tom Tiddler's 
Ground." The French call the king "Crow." 



Sailor's Tag 

All should be blindfolded. Place a knotted handkerchief or 
towel in the hand of each player. The players may be divided 
off in pairs, if desired. They then attempt to strike each other, 
blowing a whistle or crying "Here" after every strike. The one 
who crys out then moves away quickly, while the opponent slashes 
furiously at the place where the sound came from or where he 
thinks the other may be. Exceedingly laughable. 



Blind Man's Biff 

Place boxing gloves on one, or a number of pairs of player 
(blindfolded), and let them "biff" each other. 



46 



Indoor and Outdoor Gymnastic Games 



Hang Tag 

(W. H. Kinnicutt, M.D., Physical Director Cleveland 
Y. M. C. A.) 

This changes at once from an imbecile to an intensely active 
and interesting game by introducing this change : Any apparatus 
allowed for hanging; only one person allowed at a time upon 



IX 



Starter 

1 

O 



O 



10 o 
80 



','' 4'.' 
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a support and the last one assuming the hanging position has 
the claim, causing the former possessor to secure another sup- 
port in order to be safe. A player cannot be caught when his 
feet do not touch the floor or mat. 



Indoor and Outdoor Gytnnastic Games 47 

RACING GAMES 
Three Indian Club Race 

Each player has three clubs placed in front of him at one end 
of the gymnasium. He must take the clubs, one at a time, and 
place them behind a certain line at the other end of the gym- 
nasium and return to the starting line. If a man fails to place 
a club properly or stand it up, he must return and do so before 
winning or completing the race. 

Another form of the "Club Race" is as follows: 
The vertical line is the scratch from which the runners start 
and to which they run to finish the race. The square dots are 
spots on which the clubs are stood prior to starting the runners. 



X 



The club each runner carries is made to stand over the crosses 
before another club can be picked up. The semicircular lines in- 
dicate the enclosures in which all the clubs must stand before the 
final dash to the scratch is made. 

Club Hustle 

Divide players equally. Form ranks in "front dress." Place 
an Indian club m the hand of each foremost man. At the word, 
"Go," he stoops and passes the club between his legs to player 
behind him, who continues it on down the line. When the rear 
player receives it, he runs to the head of the line and starts it 
again. When every player has thus been at the head of the line 
and the original starter has received the club at the foot of the 



48 Indoor and Oiiidoor Gym lastic Games 

line, and placed it in an upright position at the head of the line, 
the gajne is over. The side that completes the circuit first wins. 

A little thought and ingenuity will suggest numerous wa>s 
of varying the sport, but a few suggestions are herewith given. 

(i) At the signal, the club is grasped with the left hand and 
passed down the line, being touched only by the left hand of 
each man. The rear man passes it behind him and it is then 
passed forward by the right hands alone. The first man sets the 
club down across the line where it must remain standing or no 
point is made. If any but the one hand touches the club on its 
journey, a foul is counted, or the line wins that first gets the 
club to its place without fouling. 

(2) Any number of clubs, say six, can be passed in the same 
way. All the clubs must be replaced across the line and remam 
standing before a side can score. 

(3) One club can zig zag down and back, the first man grasping 
the club with his left hand and passing it behind him to his 
neighbor's right and so on. The rear man must pass it around 
behind him before starting it forward. 



Indian Club Circle Pull 

Form a circle, grasping hands. Place as many clubs as there 
are players inside the circle, in such a position that the players 
may move about them freely. Indicate which way the circle shall 
revolve, and start. Each man endeavors to make his neighbor 
knock down a pin by pulling him into them. Knocking down two 
pins causes the displacement of a player, taking a pin with him. 



RACES 
Short Dash 

Run in heats of four, any distance compatible with the floor- 
space. First two men run in the second round, semi-final or 
final. 



Indoor and Outdoor Gymnastic Games 49 

Y. M. C. A. Potato Race 

(Rules found in the Official Handbook of the Athletic League 
of the Young Men's Christian Associations of North America.) 



Potato Race 

All are acquainted with the old-fashioned potato-race, where 
an equal number of potatoes for each player are placed in a 
line (as in the Indian Club Race, just described), the race being 
finished or won when all the potatoes (one at a time) are placed 
in the receptacle at the starting line and the final dash made for 
the finishing line. Rules found in the Official Handbook of the 
Amateur Athletic Union. 



Relay (Pursuit) Race 

For a running track, two teams of any equal number may enjoy 
this race. One team assembles at one end of the track and one 
at the other. One runner from each team is selected and started 
at the same time, both going in the same direction. Any num- 
ber of laps may be completed (we will say two) when another 
runner stands ready to tap the hand of his mate and complete 
two laps, endeavoring to catch the opponent. If one side catches 
the other before all have run, that side wins, or the side that 
finishes its circuit first wins. Or the pursuit may be continued, 
the first runner taking up the running again for his team and so 
continuing until one side catches the other. The wildest excite- 
ment prevails and close watch will need be kept for fairness. 



Obstacle Race - 

Place a number of pieces of apparatus around gymnasium, to 
be clambered or jumped over. Run two players at a time, nar- 
rowing it down to a final heat. 



50 Indoor and Otitdoor Gymnastic Games 

Human Race 

Divide off in pairs. One player carries another from one end 
of the gymnasium across a certain hne, when he in turn is picked 
up by him who was carried, and returned across the starting 
Hne. This may be run in heats and finals, thus increasing the 
interest. 

Wheelbarrow Race 

Divide off in pairs. One player takes the other by the feet, 
forming a wheelbarrow. He who pushes his barrow (who, of 
course, runs on his hands) across the finish line, at the other 
end of the gymnasium first, wins. Heats and finals, if desired. 

Knapsack Race 

Each player stands inside a cloth meal sack, holding the bag 
up with his hands. Heats and finals. 

Hopping Race 

On one foot (right or left) or both feet. Heats and finals. 

Chariot Race 

Two locking arms and racing two others around the hall. 
Three or four abreast may be used. Breaking hold gives race to 
other party. Heats and finals. 

Tug of War 

The tug may be pulled in two ways ; in the first, there is no 
limit of time, but the teams pull until one has pulled the other 
over a given line ; in the second, the pulling is for a certain 
number of minutes, and at the end of that time the team wins 
on whose side the middle of the rope is. In both methods the 
middle of the rope is marked, usually by tying a piece of colored 
cloth around it and a person acting as judge or referee holds it 
exactly over the line, as he gives the signal to begin pulling. 



Indoor and Outdoor Gymnastic Games 5I 

Standard rules for Tug-of-War may be found in the official 
handbook of the Amateur Athletic Union, published in Spalding's 
Athletic Library, by American Sports Publishing Company, 16-18 
Park Place, New York. 
A simpler method, if a rope is not accessible, is as follows : 
Any number of boys standing behind each other, facing the 
center of their line (one-half of their number on each side of the 
centre), place their arms around the waist of the front player and 
lock or clasp hands, taking the best attitude for the exercise to 
follow. The two strongest boys, who were selected for the centre 
stays, place their right arm over each other's left shoulder, lock- 
ing or grasping their hands or wrists on their backs. The pulling 
is frequently continued when the players are on the floor. 



5^ 



indoor and Outdoor Gymnastic Games 



PART II. 



GAMES FOR A FEW 
Scrimmage Ball 

' (E. D. Angell, Plattsburgh, N. Y.) 

Floor plan like following sketch. A floor marked for basket 
ball can be used. The ball should be a medicine ball weighing 
from four pounds upward. There should be an even number of 
men on each side, half of each team acting as forwards and the 
other half as guards. 

THE GAME. 

The ball is placed on the floor half way between the two goals. 
The players line up back of their respective goals. 



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and also floor plan. Guards step up to the line after forwards rush for the ball. 
#— Forwards. O— Guards. A-A— Goal Line. B-B— Foul Line. C— Ball. 



Indoor and Outdoor Gymnastic Games 53 

At a signal from the referee, the forwards from each team 
rush for the ball and try to get it across their opponents' goal line 
by pushing, or scrimmaging it along zvith one hand. The guards' 
of each team must remain back of their respective goal lines and 
act as goal defenders. When a goal is made the ball is placed 
in the centre of the field again and at the referee's signal, the 
guards rush for the ball and the forivards become guards, and 
so on throughout" the game, the guards and forwards changing 
positions at the end of each goal. The guards must remain back 
of their goal line and in defending goal are allowed to place one 
foot in front of goal line. If they step over the goal line with 
both feet to block a play it is a foul. 

Fouls. — All rough play such as hitting, pushing, tackling, etc., 
propelling the ball with both hands at the same time, picking up 
the ball and throwing it, kicking the ball, or blocking with any 
part of the body except the hand. A player cannot hit the bail 
when he is down. When a man falls, he must be on his feet 
before he can touch the 'ball again. Violation of this rule is a 
foul. 

Penalty for fouls. — When a foul is made, the forwards from 
the offended side are allowed to "kick a goal." The offenders 
must retire back of their goal line while the forwards stand in 
front of the goal on the foul line. (See diagram.) The ball 
is thrown into the air by one of the forwards while another of 
the forwards tries to bat it across the goal line as it descends. 
The forward that throws up the ball cannot bat it. The side that 
committed the foul try to prevent a goal by knocking the ball 
back into the field of play. If the ball touches the floor back 
of the goal, it is a goal and counts one point for the side that 
"kicked the goal," but if the ball is blocked and lands in front 
of the goal line it is again in play (the same as in Basket Ball), 
and the forwards from each team rush for the ball and continue 
the game as before. A regular goal from the field counts two 
points. A goal on a foul counts one point. The distance of the 
foul line from the goal line must be governed by the weight of 
the ball. The game should be played in two halves of fiv? or tea 



54 Indoor and Outdoor Gymnastic Games 

minutes' duration. There is no off side play and no out cf 
bounds. 

In a large gymnasium or in certain circumstances, bounds may 
be used, the man touching the ball first putting it in play as fol- 
lows : Have all the forwards stand at least ten feet from the 
man out of bounds and have him put the ball in play by scooping 
or knocking it into the field. The chief value of the game lies 
in the fact that no man has a more important position than any 
other on the team. As they become forwards and guards al- 
ternately, every man is afforded the same amount of exercise an;l 
the same opportunity to distinguish himself. 



Basket Ball 

Rules published yearly in Spalding's Athletic Library, by 
American Sports Publishing Company, 16-18 Park Place, New 
York. 



Newcomb 

BY CLARA G. BAER. 

HOW TO ARRANGE THE GAME. 

Divide the room into two equal parts by drawing a chalk line 
across the fioor. This is called the Division Line. 

About seven feet each side of this line draw shorter lines for 
the bases. If convenient, it might be well to draw these lines with 
colored chalk, or better still, have both division line and bases 
painted on the floor (black paint preferred) in lines from two 
to three inches in width. The space between the Jaases, separated 
by the division line, is called the "inside" of the base ; beyond, 
where the players stand, ''outside." For convenience the players 
are designated by colors (or numbers). If the class colors are 
pink and blue, one-half of the class play pink, the other blue. 



Indoor and Outdoor Gymnastic Gat?ies 



55 



The blues guard the ground of the pinks, and vice versa. The 
players are arranged at irregular intervals beyond the bases, 
which they are not permitted to cross except where the ball is 
thrown up by the referee (the instructor). This is done at the 
beginning of the game to decide which side shall have possession 
of the ball and after each foul. In order to prevent too great 
a rush for the ball it is well for each side to elect a captain, when 
the captains alone are permitted to cross the bases. If the game 
is played on the field and boundary lines are required, the ball 
is declared "out" when it touches outside of these lines. 











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THE OBJECT OF THE GAME. 
Is to make the ball touch the opposite ground beyond the base, 
when it is called a "touch down," and counts for the side sending 
the ball. At first "touch downs" are easily made, but when the 
players become expert in handling the ball it is seldom per- 
mitted to reach the floor, and the interest in the game increases 
proportionately. 

RULES. 

1. The players shall stand outside of the bases. 

2. The players shall not step inside of the bases, except when 
the ball is thrown up at the beginning of the game and after each 
foul 



56 Indoor and Otitdoor Gymnastic Games 

3. The ball must be thrown by the hands. It may be thrown 
with one or both hands. It cannot be kicked. 

4. No player shall catch or throw the ball while on her knees. 
She must be on her feet. 

5. No player must fall on the ball. 

6. A "touch down" shall count one for the side sending the 
ball. A foul one against the side offending. 

7. A majority of points shall decide the game. 

8. The referee shall throw the ball directly upward from 
division line at the beginning of each game and after each foul. 

9. The referee shall decide the time, keep account of ''touch 
down" and fouls. 

ID. If a ball is batted inside of the bases by a player receiving 
it, it is declared "out," and is again thrown up by the referee. 
It does not count for, or against, either side. 

FOULS. 

1. Throwing the ball between division line and either base. 

2. Pushing a player in order to gain possession of the ball. 

3. Violating Rules 2, 3, 4 and 5. 

TACTICS. 

As the object of the game is to guard the ground on which 
you stand, cover it as effectually as possible by even distribution 
of players, taking care that the best players are not together. 
If you have a weak spot try not to let the other side discover 
it, or they will throw their ball in that direction. Vary youf 
plays. For a time aim far beyond the opposite base, then of a 
sudden throw the bell just outside the bases. This is a difficult 
play and should be only attempted by one who has a sure aim, 
as it may lead to a foul. For long distance, throw high or the 
ball may be intercepted. A low ball, when well sent, is very 
effectual for, unless a player has her movements well under con- 
trol, in stooping she is apt to fall on the ball, which is a foul 
againgt her side, beside the "touch 4own" if 3he fails to catch 



Indoor and Outdoor Gymnastic Gamii 57 

the ball. Whenever possible, save a player on your side from 
the possibility of violating Rules 4 and 5. Personally, strive 
yourself to be the best; for the more expert the individuals 
become, the better will be the playing of each side as a whole. 

Hand Polo 

(Era, 1895, page 129.) 
RULES. 

1. Size of Team. — Each team shall be composed of five or six 
men, according to the size of the floor space. 

2. Clothing and Shoes. — Players must wear rubber or soft- 
soled shoes (not leather or spikes). No one can wear hooks or 
any buckles that are liable to catch in coming in close contact 
with another player. . 

3. Umpire and Referee. — There shall be one umpire and two 
referees to each game. The umpire shall make all decisions, 
call all fouls, place ball in play, keep time ; shall have power to 
warn and rule off the floor any vicious or ungentlemanly player, 
shall settle all disputes and keep account of fouls. The referees 
shall watch the goals and call goals when they are made. 

4. Rules in Playing. — The ball shall be placed in the centre 
of the floor, at an equal distance from each goal. Each team shall 
line up back of their respective goals. At a signal from the umpire 
both teams shall rush for the ball, and continue to play until the 
signal to stop is given by the umpire. (The usual time is fifteen 
minutes innings with five minutes for rest.) When a goal is 
made, the referee shall call such and the umpire shall give the 
final decision whether it was made fairly or not. No one has 
a right to claim or call goals except the referee and umpire. 

5. Fouls among the Players. — Fouls shall be called by the 
umpire. Any of the following acts shall constitute a foul. Any 
rough interference such as tripping, catching, holding, kicking, 
hooking, pushing, stepping upon or throwing an opponent, is a 
foul and shall be so called by the umpire; the ball then being 
passed to him shall again be put in play by picking for it at a 



5§ Indoor and Outdoor Gymnastic Games 

signal from the umpire. If a foul is made within the distance 
of ten feet from the goal, it shall be placed ten feet to the side 
or back of the goal and there picked for. The goal tender can 
rest on both knees. No one is, allowed to lie down across the 
front of the goal. Any interference with the goals shall con- 
stitute a foul. No player can interfere with another player in 
any way when that one is mare than six feet from the ball. 

Fouls with the Ball. — The following shall constitute fouls with 
the ball : Picking it up with the hand, closing the fingers over 
it on the floor, holding it in the hand, catching it while it is in 
the air, kicking it, lying on it intentionally or throwing it. 

6. Cost of Fouls. — Three fouls made in succession by one 
team between the making of a goal, shall constitute one goal 
less on the erring team ; if said team has no goal to their credit, 
the opposing team shall have one goal added to their number. 
When a goal is made, the fouls of both teams shall be with- 
drawn. 

7. Exchange of Position. — Whenever a goal is made and at the 
end of every inning, the teams shall exchange positions. 

8. Disabled. — When a player becomes hurt in any way necessi- 
tating the calling of time, two minutes shall be given to resume 
playing before another player takes his place. 

9. Disputes. — If any misunderstanding or quarrel shall occur, 
the umpire shall settle such matter in the quietest possible manner 
according to his own judgment, then calling upon the men to 
play. If either of the teams object to play in the time of three 
minutes, he shall proclaim the game in favor of the obeying 
team. 

10. Fair Play. — The only fair way of opposing one another in 
playing, is by shouldering and bucking, which can only be done 
within the distance of six feet from the ball. The ball must be 
struck with the open hand, not the fist, or any mechanical de- 
vice. The ball can be stopped with any part of the body. When 
a ball driven fairly hits the curtain, whether it goes through the 
goal or not, it shall be called a goal. 

11. Ball. — The ball used in playing shall be a regular lawn 



Indoor and Outdoor Gymnastic Games 



59 



tennis ball. A new ball shall be put into use for every match 
game. 

12. The goals shall be made of wood, of two uprights and 
one cross piece, nothing to be used to hold them together at the 
bottom. The size, inside measure, shall be three feet six inches 
by three feet six inches. The inside of the goals shall have a 
curtain of very light weight material supported from the cross 
piece only, or of iron pipe and netting in the shape of a cage of 
same dimensions as the foregoing goal. These rules are not 
absolute, but are subject to change and modification upon the 
mutual agreement of the contracting teams. 







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6o Indoor and Outdoor Gymnastic Games 

Charley Horse Polo 

Same rules as in Hand Polo except that regular hockeys are 
used. Shouldering and bucking are not allowed. Shin guards 
should be worn. 

Bar Bell Polo 

(W. H. Kinnicutt, Physical Director Cleveland Y. M. C. A.) 

This game can be played by any number of players equally 
divided into two teams or sides. A basket ball is used, and an 
ordinary bar bell in the hands of each player is the "hocl^ey." 
The ball is put in play in any convenient way, and each side 
endeavors to drive it into the opponents' goal (a parallel bar 
at each end of field, or jump standards) hitting the ball only by 
thrusting — no swinging blows allowed. 

This method of striking is well adapted to the bar bell, and 
there is little danger of injury to other players or opponents. 

The usual rules of polo are modified to meet the conditions 
of the game. 

Pin Hockey 

Played with hockey and tennis ball. Each player has two pins 
to guard. They are set two feet from the wall at either end of 
the gymnasium, and each pair of pins should be far enough from 
the next pair to allow the guardsman to move comfortably about 
them. Players stand in front of their pins, in beginning the 
game, and the ball is rolled in by the referee, to the centre. It 
is then anybody's ball. The walls should be as smooth as possi- 
ble as the carroming against them, thus knocking down pins, is 
an important feature of the game. A board at either end of the 
gymnasium, behind the pins, may be used if the wall is not 
smooth. 

While these games are of the fastest and most fascinating 
nature, it is questionable about the use of them in fine gymnas- 
iums. The hockey do dent the floor somewhat, pins are some- 
times split, windows not properly barred are broken, and unless 



Indoor and Outdoor Gymnastic Games 



6Z 



the audience is in a safe place, ladies' hats are often disarranged. 
Scoring. — Every pin knocked down scores one point for the 
offense, even though a man knock down his own pin. 

Gas Ball 

A tennis ball bounded in the centre of the floor by the referee 
starts the game. Each side endeavors to bat the ball into their 
opponents' goal or basket, as in Basket Ball. The ball may be 
batted, bounded or scooped with one hand only. The ball shall 
not be picked up or the fingers closed over it. 

Fouls. — Same as in Basket Ball, with the above amendments. 

Penalties. — Free throw, as in Basket Ball. 

If possible, no boundary lines should be used. Carroming 
against walls should be encouraged if facilities permit. 

Hand Ball 

Rules found in Official Handbook of the Athletic League of the 
Young Men's Christian Associations of North America. 

Hand Tennis 

(Mind and Body, Vol. III., No. 28, p. 83.) 

Even surface about 16 x 40 feet, divided into halves by a 
regular tennis net about two feet six inches high. The required 



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limit lines are marked in the usual way (indoors with chalk), 
About three feet from the end line, another line, the "toe line." 



62 Indoor and Outdoor Gymnastic Games 

is marked. About ten feet from the net on both sides is marked 
the "short line." The players select sides and take positions 
behind the toe line. The beginner bounds the ball on the floor, 
striking it with either hand, as it descends again, to direct it 
over the net to the opposite player. Failure to send the ball over 
the net, or to land it within'the lines on the other side of the net, 
results in forfeiting the ball to the opposite side. Should th^ op- 
posite side, however, fail to return a properly directed ball, or 
drive it over the lines, the first player scores a point. Failure to 
stand between end lines at start of game, or, touching the net 
with any part of the body, counts a point for the opposite side. 
In active play the delivery can be made from any place within 
lines. 

Indoor Base Ball 

Rules published annually in Spalding's Athletic Library, Amer- 
ican Sports Publishing Company. 

Ling Ball 

(Physical Education, Vol. IV., No. 7, p. 91.) 

The number that can play this is limited only by floor space. 

Two lines parallel to each other are drawn upon the floor 
about 25 feet apart. An indoor base ball and bat should be used. 
The batter stands just behind one line, near its end, and behind 
thi.s same line all the men that are to bat should stand, while 
the other team should be stationed about so as to catch the fly 
or pick up the grounders. The pitcher should stand on the line 
about two yards from the batter, and throw up the ball which the 
batter strikes. If the batter thinks that he cannot reach the op- 
ponents' side before being struck with the ball, he may go to 
one side, still keeping behind his own line, and wait for a chance 
to reach there. If he succeeds in getting there and back without 
being struck, it is a run. 

Any number of men that have batted may be behind the lines 
at once, as long as there is a man home to take the bat in his 



Indoor and Outdoor Gymnastic Gaines 63 

turn. There are no fouls. A man must be given a fair chance 
to strike the ball. Three strikes are out. Three out, all out. If 
a man is not home to take his turn at the bat, it puts that man 
out. 

Lang Ball 

(Physical Education, Vol. IV., No. 7, p. 91.) 

The ball used may be either a basket ball or light medicine 
ball. The rules for ordinary base ball will hold in this game, 
with the exceptions which will be mentioned. 

Any number may play the game. One side may play another 
or the players may rotate, as in base ball. A high bar is needed 
by which the batter can support himself by the hands. The ball 
must be struck with the bottom of one or both feet. A ball pass- 
ing in front of a perpendicular drawn from the end of the bar 
is a fair ball. A ball struck by any other part of the body, or 
passing behind the aforesaid perpendicular, after being struck, 
is a foul. Three fouls are out. If the batter misses the ball en- 
tirely it is a strike. One strike is out, if caught on the fly. A 
fly caught is out under any circumstances. Convenient places on 
the floor may be chosen as bases. If a light ball is used, the 
runner may be struck with it between bases and thus be put out. 

Square Ball 

(Mind and Body, Vol. I., No. 9, p. 11.) 

An open square (usually the whole gymnasium) and a rubber 
or hand ball, or bean bag or basket ball are necessary for this 
game. Four to eight players stand one at each of the corners 
(if eight, place one between any two corners) as outposts, and a 
' like number in the centre of the square. The outposts toss the 
ball from post to post, the inner players avoiding proximity to 
the posts at which the ball may be held for the moment, the duty 
of the outposts being to throw the ball at the centre players, 
when opportunity offers for a sure strike. Upon striking a 
player who may avoid the ball in any way he can without leaving 



64 Indoor and Outdoor Gymnastic Games 

the square, the outposts quickly flee, the player who was hit as 
quickly as possible securing the ball and commanding all to 
stand. He then endeavors to strike the nearest outpost. All 
misses of the respective sides, centres and corners, may be scored 
with chalk marks at the respective places, three marks sufficing 
to oust a player. The party first out loses the game. 

The game may also be played in such a manner that all out- 
posts hit must enter the square, the last outpost, upon being hit, 
entering the square for a new game. 

Indoor Cricket 

Stand one Indian club at each end of the gymnasium. Make 
a spot with chalk one foot in front of each club, as "touch.' 
Six on a team is a good number. The batters (both from the 

















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with another Indian club apiece, placing one end in "touch." 

The duty of the bowlers is to knock down the club at the other 
end of the gymnasium with an ordinary basket ball, an old one 
preferred. He must stand behind "touch" in bowling. The batter 



Indoor ana Outdoor Gymnastic Games 65 

defends his "wicket" with the club in his hand. If opportunity 
is offered, on striking the ball, he exchanges places with his 
mate at the other wicket, scoring one run. If either of the 
wickets are knocked down while either of the runners are out 
of touch, it puts the runner out who is nearest that wicket and 
the next in order takes his place at bat. When all that side has 
batted and been put out, the other side comes to bat. A wicket 
knocked down puts a man out, also a fly caught, a foul caught 
or a runner struck with a batted ball, or touched out. 

Goal Throwing Game 

Divide players equally in two lines, back to back, one end 
of the line near the basket. Place a ball each in the hands of 
the two players farthest from the basket. At the word "Go" the 
balls are passed quickly up the lines (passing to every man) until 
the head player receives it. He immediately throws a goal. If 
he fails he continues to shoot until he succeeds. (A fair man 
stationed underneath with a wand can keep the basket clear of 
thrown balls.) He then runs to the last man in line and passes 
the ball up in the same manner as in starting the game, to the 
head player who continues the game. The line which finishes 
first (every man having thrown a goal) and the ball returned to 
the foot of the line, wins the game. 

The lines may be strung the length of the gymnasium, one line 
throwing in one basket and one in the other. 

OTHER GAMES AND ATHLETIC SPORTS 

Baste the Bear 

(Games and Sports for Boys, Geo. Routledge & Sons.) 

The players should toss up for the first bear who kneels on 
the ground within a circle marked out for that purpose ; each 
bear may select his own master whose office it is to hold him by a 
rope and use his utmost efforts to touch one of the other players, 
as they try to thrash the bear with their handkerchiefs knotted 



66 Indoor and Outdoor Gymnastic Gaines 

and twisted very tightly. If the bear's master can touch one 
of the assailants without dragging the bear out of the ring or 
letting go the rope, the boy touched becomes bear, selects his 
keeper as before mentioned, and the sport continues. 

Walk, Moon, Walk. 

(Games and Sports for Boys, Geo. Routledge & Sons.) 

All tie large knots in one corner of their pocket handkerchiefs 
and then toss up to see who shall be "Moon" ; the loser is 
"Moon," and he must be blindfolded. "Moon" now stands with 
his legs stretched apart, while his playmates go behind him in 
succession, and thrust their handkerchiefs between his legs as far 
as they can and in whatever direction they wish. When all have 
done this, one of them cries "Walk, Moon, Walk !" which is a 
signal for the blindfolded player to walk forward until he treads 
upon one of the handkerchiefs, when, in an instant the other 
players pick up their knotted handkerchiefs with which they 
belabor the unlucky owner of the one trodden on, as he runs to 
a distant base and back, after which he becomes "Moon" and 
the game continues as before. 

Sling the Monkey 

(Games and Sports for Boys, Geo. Routledge & Sons.) 

One of the players called the "Monkey" has the end of the 
rope tied around his middle in such a manner that his feet only 
just touch the ground; in his right hand he holds a piece of 
chalk. (The horizontal bar may be used to be suspended from.) 
The other players wait for a signal from the Monkey, and then 
commence drubbing him with their knotted handkerchiefs ; the 
poor Monkey slung to the bar cannot defend himself, but if he 
can succeed in marking one of the players with the chalk, he is 
immediately released, and he that is chalked has to take his place. 
This is a famous game among sailors and affords considerable 
amusement to spectators as well as to the players themselves. 



Indoor and Outdoor Gymnastic Games 67 

Test Mettle 

(Mind and Body, Vol. II., No, 22, p. 200.) 

Any number of pupils formed in two equal divisions on the 
opposite ends of the field can participate in this game requiring 
strength, skill and courage. A player called upon by his com- 
rades advances to meet an adversary from the opposite field, who 
holds out his outstretched arm as a counter-challenge to hit 
him upon it. The challenge accepted (by striking with the open 
palm) the first player must either seek to return to his line by 
running or overpower his opponent by holding him to the ground. 
If he does not succeed in this, another from his side may advance 
to help him, another from the opposite side engaging in the fray 
and so on. No more than four pairs should be engaged at one 
time, in order to avoid confusion. Each time a prisoner is se- 
cured (overcome) the command "Halt" is heeded by both sides, 
the players returning to their respective goals. In all other re- 
spects the game is conducted the same as Prisoner's Base with the 
exception that all players running to the wrong (the enemy's) 
side, are regarded as deserters, who can be rescued as prisoners, 
or re-enter the play on their former side. 



ATHLETIC FEATS 

(Sports and Pastimes of American Boys.) 

The Palm Spring 

Performed by standing at a little distance from a wall with 
your face toward it and leaning forward until you are able to 
place the palm of your hand quite flat on the wall ; you must 
then take a spring from the hand and recover your upright posi- 
tion without moving either of your feet. It is better to practice 
it first with the feet at a little distance only from the wall, in- 
creasing the space as you gradually attain greater proficiency in 
the exercise 



68 Indoor and Outdoor Gymnastic Games 

Trial of the Thumb 

Place the inside of the thumb against a wall or the edge of a 
table, being careful that neither of the fingers nor the palm of the 
hand touch it ; next move your feet as far back as you possibly 
can, and then take a spring from the thumb and recover your 
standing position without shifting your feet forward. It greatly 
facilitates the spring if you rock yourself to and fro three or 
four times before you take it ; and it is best to begin, as in the 
"palm spring," with the feet at a little distance from the table, 
increasing the "trial" of the thumb by degrees. 

The Finger Feat 

Place your hands horizontally across and close to your breast 
and put the tips of your forefingers together ; another player 
should then endeavor to separate them by pulling at each arm ; 
but if you hold them firmly in the manner described, he will be 
unable to achieve it, although he may be much bigger and 
stronger than you. It is not proper for the second player to use 
sudden or violent jerks in his attempts; he must employ only a 
steady, regular pull. 

Prostrate and Perpendicular 

Cross your arms on your body, lie down on your back 
and then get up again without using either your elbows or hands 
in doing so. 

Knuckle Down 

Consists in placing the toes against a line chalked on the floor, 
kneeling down and getting up again without using the hands or 
moving the feet from the line. 

The Tantalus Tricks 

Desire a player to stand with his back close to the wall, then 
place a piece of money on the floor at a little distance in front 
of him and tell him he shall have it if he can pick it up without 
moving his heels from the wall. It will be fQun4 impossible, 



Indoor and Outdoor Gymnastic Games 69 

as, in bending, a part of the body must necessarily go back be 
yond the heels. 

Place the left foot and leg and the left cheek close against a 
wall ; then lift the right foot slowly and endeavor to touch the 
left knee with it and stand steadily in that position. 

The Triumph 

Put your arms behind you and place the palms of your hands 
together, the fingers downward and the thumbs next your back ; 
then turn your hands keeping the tops of the fingers close to your 
back and the palms still together, until the ends of the fingers are 
between your shoulders, pointing upward toward your head and 
the thumbs outside. 

Dot and Carry Two 

This is to be performed by three players, whom we will style 
A, B, and C, in the following manner : A, standing between B 
and C, must stoop down and pass his right hand behind the left 
thigh of B and grasp B's right hand ; he should next pass his 
left hand behind the right thigh of C and take hold ot C's left 
hand ; B and C should each pass one arm around the neck of 
A, and the latter, by raising himself gradually, will be able to lift 
the others from the ground. 

Foot-Throw 

Put a basket ball between your feet in such a manner that it is 
held between your ankles and the inner side of the feet ; then 
kick up backward with both your feet and in this manner try 
to jerk the ball over your head, catching it when it comes 
down. 

Breast to Mouth 

Measure the length of your arm from the outside of the elbow 
to the tip of the middle finger and mark it down on a stick ; then 
hold the stick horizontally before you, with your elbow close to 



70 Indoor and Outdoor Gymnastic Games 

your side, placing the middle finger exactly over the mark, and 
keeping the fingers at right angles with the stick, and the thumb 
closed over them. You must now try to raise the left end of the 
stick from the horizontal up to your mouth, which should be 
done without changing the place of your fingers, bending your 
head, or moving your elbow from your side. 

Jumping" Through Fingers 

Hold a stick of wood between the forefingers of each hand, 
and, without letting go, try to jump over it both forward and 
backward. You may also jump over your middle fingers placed 
together without touching or separating them with your feet. 

Catch Penny 

Place on your elbow three or four penny pieces in a heap, then 
drop your elbow very suddenly so as to bring your hand rather 
below the place where your elbow was and try to catch the money 
before it falls to the ground. A few trials will enable you to 
perform this trick with the greatest facility. 

The Turn Over 

Take a short run, place the toe of the right foot against a wall 
and throw the left leg over it, making a complete turn at the same 
time so that when your foot touches the ground your back is to 
the wall. The right foot is the pivot on which you turn and you 
must ta^e especial care to keep it quite close to the wall while 
you perform the Turn Over. 

The Long Reach 

Chalk a line on the floor and then place the toes of both feet 
on it, being careful that they do not pass beyond ; then throw 
forward either the right or left hand, no matter which, so far 
and no farther than you can easily spring back from and readily 
regain your upright position, without either moving your feet 



Indoor and Outdoor Gymnastic Games *j\ 

from the line, touching the floor with the hands in throwing them 
forward, or scraping the floor with them in the spring back. 
When you have in this manner ascertained the utmost distance 
to which you can stretch and from which you can recover, with- 
out scraping the hands or aUering the position of the feet, you 
hiust stretch as far forward as you possibly can end, while sup- 
porting the body with one hand, chalk a line on the floor with 
the other. You may, in order to bring your body lower, move 
your feet backward from the line marked on the floor and by 
so doing you will be enabled to make a much greater stretch than 
you could otherwise have done. If you can manage to chalk two 
lines, your own length apart, it is a tolerably good stretch, but 
with a little practice you may chalk considerably further than 
that measure. 

Some persons, in performing this feat, rest upon their elbows 
instead of their hands. 

The Stooping Stretch 

Chalk a line on the floor and place the outer edge of the right 
foot on it, and at a little distance behind the right foot place 
the left heel on the line. Then take a piece of chalk in your right 
hand, bend down and pass the right hand between your legs and 
under the right knee, and chalk a line on the floor as far from the 
former line as you can reach, but not so far but that you can 
easily recover yourself without touching the ground with your 
hands or removing your feet from the line. Your knee and 
body may project beyond the chalked line, provided you keep 
your feet properly placed. 

There are a number of feats to be performed with chairs but 
which do not seem practicable for the gymnasium. 

Out Hopping Game 

(Mind and Body, Vol. II., No. 17, p. 99.) 

Five players stand within a circle formed by from twenty to 
thirty boys. Four players attempt, by hopping on either the 



72 Indoor and Outdoor Gymnastic Games 

right or the left foot, to oust the remaining player from the 
circle, who seeks to avoid all thrusts awd attacks by running and 
dodging. Upon being "hopped out" the next five players in order 
enter the circle, and so on, until all players in turn have been in 
the ring. The hoppers must at all times keep their arms folded 
over their chests, and never use their hands, simply pushing witl? 
their shoulders. 

Foot in the Ring 

Two players, one of which takes a lunging position forward left 
or right, the forward foot placed in a chalk ring six feet in diam- 
eter, the other player begins his manoeuvres hopping on one foot, 
also with arms folded, and attempts by adroit attacks (feinting 
and pushing) to displace the other player. The other player 
must defend himself as best he can. The party in the ring loses, 
when displaced; the other player upon moving one of his feet. 

Rooster Fight 

Similar to Foot-in-the-Ring, excepting that both hop, each 
trying to displace the other by shouldering. Each player stoops 
and grasps his own ankles ; then shoulders opponent as before. 
The first to remove hands from ankles or be bowled over is 
beaten. 

Hand Wresthng 

Two players face each other, feet planted firmly, full stride 
position left, right hands grasped. Each tries to displace the 
other. One foot moved displaces a player. 

Tug-of-War for Two 

Same position as in Hand Wrestling ; hands grasping a strap 
or handle. Upon tke word "Pull," try steadily to pull each othei 
toward the designated goal. 



Indoor and Outdoor Gymnastic Games 73 

Pole Tug 

The game may be varied with the use of wands or poles, push- 
ing or pulling. In pulling with pole, they stand with backs to 
each other and pull away from the centre. 

French or Indian Wrestle 

Two players lie on backs, side by side, locking arms, heads in 
opposite direction. Count "one, two, three;" at each count the 
adjoining legs are brought to perpendicular. At count three, 
catch at the knee and endeavor to make the opponent perform 
a back roll. 

Sitting Toe Wrestle 

Two players sit on mat facing each other, knees bent perpen- 
dicularly with toes touching opponent's. Pass stick under knees 
and clasp hands (not opponent's) in front of knees. At word 
"^o" attempt to get your toes under opponent's toes and upset 
him. 

Standing Toe Wrestle 

(Y. M. C. A. Young Men's Era, 1892, page 1592.) 
The arms are folded and, hopping on one foot, each wrestler 
tries to make his opponent put his other foot upon the floor, by a 
side movement of the leg. 

Dog Fight 

(Y. M. C. A, Young Men's Era, 1893, pagt, 341.) 
Two players place themselves on their hands and knees, facing 
each other, about three feet apart. Place an endless strap or 
anything that will not cut into the flesh over the heads (which 
must be kept up and back) onto the necks. At the word "Go" 
the players pull against each other until one of them is pulled off 
the mat, or his head pulled forward, thereby releasing the strap, 
thus showing the other to be the victor. 



74 Indoor and Outdoor Gymnastic Games 

Skin the Snake 

(For any number.) 
Players stand in line at "front dress." Each player stoops 
over, putting his right hand between his legs and grasping the 
left hand of the player behind him. At a given signal, the last 
man in line lies down on his back, putting his feet first between 
the legs of the player in front of him. ^ The line walks backward 
striding the bodies of those behind, and immediately lying down 
upon having no more to stride. Upon completing the trans- 
formation, all are lying on their backs. Then the last man who 
laid down rises to his feet and strides forward up the line, the 
rest following as fast as their turn conies. During all these 
manceuvres the grasp of the hands has not been broken. Upon 
performing rapidly, this presents a peculiar spectacle, yet is 
very; simple. 

Bean Bag Games 

(Oat Bags and Passing Games, by R. A. Clark, M. D.) 
■ The writer has been asked to put into shape some bag games 
which have proved useful in his work. The value of the medi- 
cine ball is generally conceded, but its usefulness for class work 
is limited, from the fact that several are needed and they cost 
from $4.50 to $10.00 apiece, net. In looking for a less expensive 
substitute for the medicine ball, the writer began to experiment 
along the line of "bean-bags." The beans soon became oats, 
but the bags were so useful that they ought to be generally 
known. They are made as follows : Cut a circular piece of 
pasteboard on a radius of 7^ inches to serve for a pattern to the 
tent maker. He will cut out two circles of heavy (lo-oz.) duck 
for each bag and sew them together with heavy thread a quarter 
of an inch from the edge, leaving an opening of about three 
inches. Turn it inside out, sew around again, close to the edge, 
put in four pounds of oats (have the oats right there, if possible) 
and sew up the opening strongly. There are 32 pounds of oats 
to the bushel, and oats for 20 bags will cost one dollar. The 



Indoor and Outdoor Gymnastic Games 75 

cost of making twenty bags, including canvas, will be, at most, 
$3.00, making the total cost of twenty bags $4.00, or less than the 
price of one medicine ball. The bags are durable, costing nothing 
for repairs, and can be used in numerous ways with either large 
or small classes. Be sure to have half the bags made of plain 
duck and half of striped, so that in team work there shall be no 
confusion. A number of games are described herewith, be- 
ginning with the least active. 

Mat Tossing 

Place tv/o mats as far apart as the bags can be tossed. Choose 
sides and toss as in quoits, one side using white bags, the other 
striped. A bag does not score unless completely on the mat, 
i. e., not touching floor at all. There should be one bag for each 
man. To increase difficulty stipulate that bags must be thrown 
over a rope or stick supported on top of jumping standards, 
which are placed midway between mats. A bag striking the stick 
or passing underneath does not count. 

Circle Piling 

(Adapted to classes of 12 to 30.) 
Divide class into two equal teams. Form each team into a 
circle of such size that men can just touch finger tips and draw a 
large circle in front of toes. Stack up half the bags in each circle 
in front of No. i. At the signal they are passed around (one at 
a time) as rapidly as possible, till they reach No. 8 (or the man 
at right of No. i), who stacks them up unaided. The more bags 
the better. The completed stack must stand alone and only one 
bag must touch the floor. The side that stacks first wins that 
round. In the next round No. 8 starts the bags and No. 7 piles 
up, etc., until everybody has had a turn at stacking. 

Ouick Passino- in a Circle 

(Classes of 3 to 30.) 

This is not competitive. Place men at easy reaching distance 
in one or two circles. Start two or three bags around, passing 



76 IndfKfT and Outdoor Gymnastic Games 

as rapidly as possible. Work for speed. As skill increases add 
one bag and another until the number of bags approximates the 
number of men in circle. There is more work in this than 
would appear. 

Competitive Relay Race 

(Six men and upward.) 

Divide class in two teams. Place half of each team at one 
end of the floor (on a line) and half at the other end. The bag 
is carried across the room once by each member of the team 
and delivered to the man at the opposite side. The last man 
carries it over the opposite line. The team finishing first wins. 
A man should not cross his line till the bag reaches him. 

Single Line Passing- 

(lo to 30 players.) 
Form two teams of e. g. eight men as in figure, the end man 
standing a little to one side. No. i has a bag and at the signnl 
runs toward No. 8, throwing it as he runs. No. 2 steps into 
No. I's place. The bag passes from hand to hand, from 8 to 2 
the whole line moves up one place and No. 3 runs down, etc. 



1 



7 



8 



After No. 8, in his turn, has run down with the bag, every man 
will have run and all will be in original position, and when No. 
I receives the bag again, that game is done. The team which 
first gets the bag around to No. i in his own position wins. 
Until the game is well learned, the end men should always be 
behind their line when the bag is received. The bag should be 
held up at arm's length as a signal that the game is done. 



Indoor and Outdoor Gymnastic Games 



77 



Double Line Passing 

This is the best game, as from 8 to 40 players can be kept 
busy and interested. Divide the class into two squads, which 
are placed facing each other on two parallel lines (chalk) as 
far apart as the size of the room will admit. The greater the 
distance, the better, but the lines should be at least six feet 
from the wall. If the teams are large or contain an odd number 
of men, put one or two more men at the further end than at the 
starting point. Figure 3 represents one team of nine men. 
Another similar team makes competition. No. i has a bag and 
at the signal runs, tossing the bag to No. 9. The bag passes 
through the hands of each man to No. 5, who makes a running 
toss to No. 4, and the second round will begin with No. 2 



FIG. 3 



FIG. 4 



running down. With every succeeding round each man moves 
one place in the direction of the arrows. After the fifth round, 
No. I will be where No. 5 was at first. No. i will then run 
up with the bag and finally, after nine rounds, he will be back 
in his original position, and when the bag reaches him here, he 
holds it up in token of a finish. The team accomplishing this 
first wins. It will aid both spectators and judges if No. i ties 
a handkerchief about his arm. After the game is learned, or if 
the teams are large enough, put two bags in circulation thus : 
Give Nos. i and 2 each a bag (see Fig. 3). The first bag starts 
as before and the instant it starts up in the hands of No. 5 (not 



78 Indoor and Outdoor Gymnastic Games 

before) No. 2 starts down with the second. The game ends 
when Nos. i and 2 have received the bags in their original posi- 
tions. Now the game takes only half as much time as before 
and every man gets twice as much work in the same time. In 
learning the game, the runner should not cross his line till the 
bag is in his hand, but after a little practice No. 5, for example, 
may start when the bag has reached No. 7 (see Fig. 3), receive 
it on the run from No. 6 and deliver it, while still running, to 
No. 4. This running start can, with practice, be reduced to a 
nicety, but should be closely watched, not allowing the runner 
to start too soon and stand midway between the lines waiting 
for the bag. Careless play would soon appear. Guard against it 
by scoring thus : Give the winning team 2 points and score a 
team i for every time a bag touches the floor, either on account 
of a poor throw or a bad catch. Play three or five games and 
add up the points. (Keep score on the floor with chalk.) This 
method of scoring puts a premium on careful playing, for a team 
that wins, but makes two errors, will be no better off than a 
team which plays slower, but without errors. There should be 
one umpire for each team to count the errors, and a scorer who 
may also be judge of finish. 

Instead of competition between teams, it is always of interest 
for one team to play against time as taken with a stop watch. 
Much enthusiasm is aroused in reducing time to a minimum. 
Any live physical director can devise other uses for the bags, 
but the above games have been thoroughly tested and found 
useful. Some of them have been played day after day by per- 
manent teams with continued interest. They cannot be suc- 
cessfully played with medicine balls, for the balls cannot be 
grasped with the hand. 

Stake Guard 

(Mind and Body, Vol. 2.) 
The good old game of "Duck on the Rock" can be splendidly 
adapted to indoors by the use of these sacks, as follows : 



Indoor and Outdoo)' Gymnastic Games 79 

The players select a "guard" b}^ throwing their sacks frora 
a distance of about twenty feet to within a square of from 8 to 
12 feet, in the centre of which stands an Indian Club. The 
player whose sack lands farthest from the club becomes guard. 
The guard now places his sack on the club, the other players 
meanwhile retiring to the starting line. Upon a given sigUval, 
all players endeavor to hit the club or the sack upon it, in order 
either to upset the club or to throw the sack off, the guard in 
turn quickly replacing club and sack and then tagging any player 
whom he can reach within the lines of his square. If he suc- 
ceeds in tagging a player, then he must in turn seek to escape 
from the square before the new guard (the player who was 
tagged) can place his sack on the club. The players who suc- 
ceed in getting their sacks without being tagged may throw or 
hurl their sacks from the starting line as often as opportunity 
offers, the imsuccessful players lingering near the square to 
await their opportunity for grasping' sacks. (It is preferable to 
continue throwing the sacks simultaneously, upon a given signal 
after each displacement of the sack.) After awhile the throw- 
ing distance may be increased, in order to make the game more 
interesting, it frequently occurring that the players do not suc- 
ceed in displacing the guard's sack, when it behooves him to be 
careful lest some one enters his trust — a misdirected run not in- 
frequently freeing all players who §tand around, watthing^an 
opportunity to regain their sacks. The square can also be rhade 
smaller than stated above to help the guard or to secure better 
play or aim. 



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The following Standard Sizes abS' 
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IS X IB X 60 Inch 
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required, Ah feet by 4*^ feet Complete, 




SPAILPHMG l^OWIMG ATTACKI MIGHTS, in connection with Chest- 
Weight Machines, will be found particularly suitable for home use; can be detached from the weight 
rhachine quickly and put away in a very small space until the next opportunity for use presents 
Itself To be used in connection only with chest weights which have center arm adjustment, or 
With handles arranged so that they can be pulled from a bracket close to the floor. 
No 1 . This attachment, as will be noted, has out-nggers and arms similar to the rowing machine, and 
offers a great vanety of work when used m 
connection with chest weight. Floor space 
required. 4% ft by 4% ft. Complete. 
No R. Designed to fill the demand for alow 
priced article of this kind, built along sub- 
.stantial lines. Gives entire satisfaction. Floor 
space required, 4% ft. by 1 2 in. Com^. 





PROMPT AHENTIOX GIVEN TO 

ANY COMMUNICATIONS 

ADDRESSED TO US 



A. G. SPALDING &, BROS. 

STORES IN ALL LARGE CITIES 



FOR COMPLETE LIST OF STDRES 

SEE INSIDE FRONT COVER 

OF THIS BOOK 



Prices in tfftU July 5. 191,3. Suhjecl lo change wUhoat noUce. For Canadian prices see special CaW/an Colalogae, 



ACClPTNO 
SUBSTITUTE 



THE SPALDING 




TRADEMARK 



GUARANTEES 
QUALITY 



No. A. The bar itself is made of selected hickory, having steel tubular ends 
into which iron sockets screw, holding rubber cushions. The socket on one 
end contains a left hand thread, on the other end a right hand thread. By 
fitting the bar in the doorway and turning it wth the hands the ends are made 
to expand, and the friction applied by the rubber against the sides of the door-r 
way is sufficient to sustmn the weight of a heavy man. This bar may be used 
for chinning exercises, being adjustable to any height, also for abdominal work, 
as shbwn by cuts in margin of this page. Size of doorway in which bar will 
be used must be stated when ordering, as the adjustment is not great enough 
to meet all requirements in one size bar 

TMt No. A Bar i* supplied regularly to fit any doorway under 33 inches in width. 

Bars to fit wider doorways. . . •. ... Ejctra, 50c. 

Should not be used in doorways wider than 42 inches. If length larger than 42 inches is 
required, it would be advisable to use a regular horizontal bar. Various styles listed below. 




No. 101. The keys fastened to each 
end of bar fit in the side sockets, which 
are secured to door jamb atid hold 
the bar firmly in place. The parts are 
of malleable iron, very light, yet strong 
enough to sustain the heaviest man.j 
The bar may be quickly removed 
when not in use, leaving no projecting 
part. Complete with parts. 

This No. 101 Bar is supplied regularly to 
fit any doorway under 37 inches. Bars to fit 
wider doorways. Extra, 50c. Should not be 
used in doorways wider than 42 in. If length 
larger than 42 in. is required, it would be< 
advisable to use a regular horizontal bar. 
Various styles listed below. 

Extra sockets for doorway. Pair, 50c. 

With two pairs mf sockets bar may be used 

for either chinning or abdominal exercises. 



Our steel core hickory bars are superior to anything of the kind in the market, 

And are almost exclusively used by professioneds. The core is made of the 

finest tool steel. Every bar warranted. 

Steel Core Bs^s»s S<S)lld MacSiof g^ Bars 

Made o( selected second growth hickory. 

No. 116. 4 feet. 

No. 112. 5% feet t!°-Ho* c^r^^*- 

No. 118. 5 feet. 

No. 119. 5% feet. 

No. 120. 6 feet. 

Mo. 121. 6^ feet 



go. 
No. 113. 
No. 114. 
No. lis. 



"a 

6 feet. 
6% feet. 

7 feet 








^ 

I 



PIOMPTmENTION GIVEN TO 

ANY COMMUNICATIONS 

UDDIIESSEDTOOS 



A. G.SPALDING & BROS. 

STORES IN ALL LARGE CITIES 



FOR COMPUTE UST OF STORES 

SEE INSIDE FRONT COVEI 

Of THIS BOO! 



'Pitombt^td MiS, 1913. Su^^^d lo €hane» vHlhaul aelka^ Ftr Canadian pritxt k€ fecial Canadian Calaloiue, 



sS'bKe THE SPALDING 



'TRADEMARK 



GUARANTEES 
QUALITY 




Spalding Chest 




asagj CSnest WoagS^t Ho 

No. 12. This machine, especially de- 
signed for home exercise, will be found 
high grade in every particular. Cast 
iron parts are all nicely japanned. The 
wheels are iron, turned true on centers, 
and have hardened, steel cone point 
bearings. The guide rods are spring 
steel, copper-plated. The weight car- 
riage has removable felt bushings, 
noiseless and durable. Each handle 
is equipped with 10 pounds of 
weights. 

Clhiest Weigbit Ho. 2 

No. 2. A good machine for home use. 
Well made emd easy running. Rods 
are%-inch coppered spring steel. Bear- 
ings are hardened steel cone points 
running in soft, gray iron, noiseless 
and durable. Weight carriage packed 
with felt, good for long wear, but easily 
removed and replaced when necessary 
without the use of glue or Wedges of 
any kind. Weight carriage strikes on 
rubber bumpers. Weights are 5-pound 
iron dumb bells, one to each carriage, 
and may be removed and used as 
dumbbells. Wall and floor boards are 
hard wood, nicely finished and stained. All castings heavily japanned. 
Every part of machine guaranteed free of defect. 




Illustrations show movements with above type 
of machine, with notes as to corrective effects. 
Complete course of exercises given in Spalding's 
Athletic Library, No. 161, "Ten Minutes Exercise 
for Busy Men," by Luther Halsey Gulick, M.D. 
Price 10 cents. 

Exercise No. 3 (see cut). Strengthens back, 
upper arm and upper back. Especially good 
in correcting round shoulders eind flat chest. 

Elxercise No. 4 (see cut). Strengthens all waist 
muscles, aids digestion, corrects constipation, 
develops hips. 

Elxercise No. 5 (see cut). Corrects round should- 
ers and flat chest, develops whole back arm. 

Exercise No. 6 (see cut). Aids digestion, cor- 
rects constipation, reduces size of abdomen. 




riOMPT ATTENTION GIVEN TO 

ANT COMMUNICATIONS 

AODBESSEDTDDS 



A.G.SPALDING & BROS. 

STORES IN ALL LARGE CITIES 



I FOR COMPLETE UST OF STOKS 

SEE INSiOE FRONT COVU 

OFTHISeOOt 



'Prtact 6i tfi^a Julji 5, 1913. Sut^ect lo chat^t vxthout nottet. Fv Canadim prita «t tpedal ConaJlan Csto/ofuc 



ACCEPT NO 
SUBSTITUTE 



THE SPALDING 




TRADEMARK 



Spalding Chest Weight No. 5 and Attachments 



Spalding 
Chest Weight No. 5 

The movements for which 
this rnachine was specially 
designed are calculated to 
correct defects incident to 
school and office work, 
correct flat chest, round 
shoulders, forward head, 
regulate digestion and as- 
sist nature in the elimina- 
tion of the waste products 
of the system, and in con- 
junction with the bath to 
produce that buoyant feel- 
ing which makes life really 
worth living. To get best 
results enter into the exer- 
cises as described and il- 
7^^;;:!^ lustratedin "Pulley Weight 
*"^^ Exercises," Spalding Ath- 
letic Library, No. 29, price 
10 cents, with your whole 
being, so as to induce copi- 
ous perspiration. 

No. 5. Because of its adjust- 
. ment feature, which permits 

t' of all lower, as well as direct 

chest movements, this ma- 
chine is ideal for home use. 
The various changes are 
made by raising or lower- 
ing the center arm, requir- 
ing but a few seconds. It 
really combines tviro ma- 
chines in one, and is particularly suitable -where space is a con- 
sicjeration. Japan finish. Each machine is equipped with sixteen 
pounds of weights. 

Spalding Chest Weight* may be put up in a few minutes 




Spalding Head and Neck Attachment 

No. 3. Heavy cowhide. Ready for use by simply 
snapping to one of the handles or both. Each, $1.50 
For business men. Overcomes tendency to forward 
head, due to continuous work at desk. For women, 
will help develop a nicely rounded neck. This 
attachment, together with special center arm move- 
ments, as shown in" cut B, and exercise with foot and 
leg attachment, sfjown in cift C, will' produce an 
absolutely erect carriage. 




Illustrating Method of Fastening Head and Neck Attachment 
to No. 5 Chest Weight Machine. 

Spalding Foot and Leg Attachment 

No. 2. Heavy cowhide. Readily attached to one handle 
or both; can be worn with or without shoe. Ea., $1.50 
This provides a local exerciser for all muscles of the 
leg. As such it is an excellent device for strengthening 
weak muscles, toning up others and giving exercise 
to stiff joints. 




Illustrating Method of Fastening Foot and Leg Attachment 
to No. 5 Chest Weight Machine. 





.■.i-Ci? 



To Deepen the Chest 

Lying on the mat. feet toward the machine (ropes 
through lower pulleys), swing arms forward and over 
the head (not sideways) as far as possible. Keep 
elbows rigid. Inhale as the arms swing forward over 
the head ; exhale as the arms return. 



-- .4i).---' 

To Widen the Chest 

Lying on the mat with feet toward the machine, place 
the cords in lower pulleys, pull the cords over the head 
sideways, keeping the arms and hands close to the floor, 
elbows stiff. Inhale as the arms swing sideways over 
the head ; exhale as they return. 




For extremely stout business men particularly, the exercises shown in Cuts D and E will over- 
come, to a large extent, breathlessness, due to climbing stairs, etc. Never exercise -within two 
hours after eating. 



Illustrating Special Exei^ 
cise with No. 5 Chest 
Weight for Producing 
Erect Carriage. ^ 

Bend body forward and Hex 
thighs Pull from floor. This 
movement excrcisea the 
lower back and thighs and 
part of upper back^ 



I 



PROMPT ATTENTION GIVEN TO I 

ANY COMMUNICATIONS 

ADDRESSED TO OS 



A.G.SPALDING <Sl BROS. 

STORES IN ALL LARGE CITIES 



IR COMPLETE UST or STOBES 

SEE INSWE FRONT eOVEl 

OFTHISBOOI' 



f^ktMlinffect July 5, 1913. Subiel lo thai^ ittAeUl noOM. F<a Canadian price* letveclalCmadlaiCatalQtWL 



ACCEPT NO 
SUBSTITUTE 



THE SPALDING 



TRADEMARK 



GUARANTEES 
QUALITY 



jpalding' G©M Medal Wood Dtnis^ib Bells 

Special skill is used, in turning Spalding wood dumb bells. .They feel right because Jthey are so. 

Model A. Natural Color, Lalhe Polished, High Finish 
Spalding Gold Medal Dumb Bells are made of 
selected first grade clear maple, and are perfect 
in balance. Each bell bears fac-simile of the 
Spalding Gold Medal. E^ch pair is wrapped in 
paper bag. Weights specified are for each bell. 

Vz lb. Bells. I lb. Bells. 2 lb. Bells. 

3.^ lb. Bells. J >^ lb. Bells. 




Nickerl-Plated Dumb Bells, with Rubber Bands 



Spalding Trade-Mark Wood Dumb 

Bells Model AW. iStained Finish) 
Spalding Trade-Mark quality. Madeof good mate- 
rial and superior in shape and finish to the best wood 
dumb bells of other makes. Each pan wrapped m 
paper bag. Weights specified are for each bell ' 

'A lb. Bells. I lb. Bells. 2 lb Bells 

K lb. Bells. I /jJ.b.^Bells^ 

Spalding Iron Dumb Bells 

Made on approved models, nicely balanced and fin- 
ished in black enamel. Sizes 2 to 40 lbs 6c.i(5c lb. 
Over 40 lbs.. 8c. lb. 
if {6 'Ac lb. 

Bar Bells, weight 25 lbs. or more for complete Bar 
Bell, supplied regularly with steel handles, length 
3 feet between bells. . ,. 12c lb. * ^Oyic lb. 
Bar Bells, weight 25 lbs. or more for complete Bar 
Bell, with steel handles, either shorter or longer than 
regular length as noted above. 15c. Xh.if JSyiClb. 
P'ces for Bar BelU weighing other than above quoted 
on application. 

Quantity prices in italics preceded by ^ will be 

allowed on 25 lbs. or more of iron dumb bells or 

100 lbs. or more of bar hells 

Spalding Nickel-Plated Dumb Bells (Nickei-piatedandPoUihed) 

No. IN. I lb. Bell No. 3N. 3 lb. Bell 

No.2N. 2 lb. BelJ No. 4N. 4 lb. Bell 

No. 5N. 5 lb. Beir 
WITH RUBBER BANDS ■ 

No IB. lib. Bell No. 3B. 3 lb. Bell 

No. 28. 2 lb. Bell No. 4B. 4 lb. Bell 

IMo. 5B. 5 lb. Bell 




Especially designed by 
Dr. Watson L. Savage. 



Spalding Ash Bar Bells (^ 



Savage Bar Bell ^^ watson l.. ravage. ^^-^ ^^ 

Model S. Has large pear shaped ends, with a flexible hickory shaft J^ -inch in diameter, producing a vibratory exercise 

Similar to that obtained with the F^rench wand. 

Q No. 2. Selected maLteriaLhighly polished. 

'*' '5 feet long. , 

Spalding Calisthenic Wand 

No. 4. 4>i feet long. I inch diameter. Black finish.. 

The prices printed in italics ot>posite items marked with if will be quoted only on orders for one dozen pairs or 

more on sizes up to otu pound and on one-half dozen pairs or more on sizes over one pound in weight. Quantity] 

'- prices will NOT be allowed on items NOT marked with if] — '^^ ^' 



Spalding School Wand 

No. 3. 3 'A feet long. Straight grain maple, black finish. 



PiQMPT ATTENTION GIVEN TO 

JINY COMUDNICATIONS 

ADDRESSED TO OS 



A. G.SPALDING & BROS. 

STORES IN ALL LARGE CITIES 



FOR POMPLETE LIST OF STORES 
SEE INSIDE FRONT COVER 
OF THIS BOOl 



'Pikt*lhfffeclJi4tS,l9lS. StAltd lo changt wUhoul aoOu, Fat Canadian tiUttet tpetlal Canadian Calalogut. 



SSUHE SRALDINGi JTRADE-MARK ^Slf 




Gold Medal Indian Clubs 

Model, material and finish aa perfect a* the mott complete and up-to^ 
date factory can make them 

NATURAL COLOR, LATHE POLISHED, HIGH FINISH 
Scalding Gold Medal Indian Clubs are made of selected 
first grade clear maple, in two popular models and are perfect 
in balance. Each club bears fac-simile of the Spalding 

Gold Medal. Each pair is wrapped in paper bag. 

Model E — Weights specified are for each club 



%lb. 
%lb. 
1 lb. 


Pair, 


Jglb. 
%lb. 
1 lb. 


Pair. 



I%lb. 

2 lb. 

3 lb. 



Pair. 



Model B— Weights specified are for each club 



l%lb. 

2 lb. 

3 lb. 



Pair, 



Spalding 
Trade-Mark Indian Clubs 

STAINED FINISH 

The following cjubs hcai our Trade-Mark, are made of good 

material, and are far superior in shape and finish to the best 

clubs of other makes. Furnished in two popular models. 

Each' pair wrapped in paper bag. 

Model ES — Weights specified are for each club 



Pair, 



Jglb. Pair. iJglb. 

%lb. " 2 lb. 

I lb. " 3 lb. " 

Model BS— Weights specified are for each dub 



%lb. 
I lb. 



'air. 



I%lb. 

2 lb. 

3 lb. 



Pair. 



MoAIBS 



Spalding Exhibition Clubs 

Handsomely finished in ebonite; 
for exhibition and stage purposes. 
The clubs are hollow, with large 
body, and although extremely 
light, represent a club weighing 
three pounds or more. 

No. A. Ebonite finish, $3.50 
No. AA. With German Silver 
Bands Pair. $5.00 



Indian Club and 

Dumb Bell 

Hangers 

MadeoT 
Iron an^i 
Nicely 
Japanned 

No.l. . . . Pair, 
No. IM. Mounted on oak 
strips. Pr.. 25c. • $2. 70 Doz. 




The prices printed in italics opposite items marked with i( joill be quoted 

only on orders for one dozen pairs or more on sizes up to one pound, -and 

on one-half dozen txrirs or more on sizes over one pound in weight. 

N*. A Ho. AA Quantity prices will NOT be allowed on items SOT marked with i( 



PUMPTtTTENTIONSiVElin 
AIT GOMMUNICATIOIIS 



A.G.SPALDING & BROS. 

STORES IN ALL LARGE CITIES 



fWCOMPlETEllSTOFSTeilB 

» INSIDE HONTNVU 

■FTMIHQOI 



m^»..a^ Kk. « /ait CI. . i, I ,j .,-L-.i-.^ g-./>^„^^ ^ rnfY^1i<bi fifilT^w 



^^'BSH.:;tTHESPALDING(i;J)TRADE-MARK~','; 




No. 3. SpzJding "Special" Elastic Exerciser, with 
chart of exercises and Spailding Athletic Libreury, 
No. 29, "Pulley Weight Elxercises." Complete in 
box, with charts, door hinge attachment and pack- 
age of hooks. Choice of heavy or medium cable. 
Improved in quaJity and finish. . Each, $5.00 

No. 1. Spalding "Standard" Elastic Exerciser, 
with a chart of exercises auid SpeJding Athletic 
Library, No. 29, "Pulley Weight Exercises." Com- 
plete in box, with door hinge attachment and a 
package of hooks. Choice of either heavy orf 
medium cable. ....... Each, $3.0( 

No. 0. Spalding "Lively" Elastic Exerciser, with 
chart of exercises and SpcJding Athletic Library, 
No. 29, "Pulley Weight Exercises." Complete inj 
box, vrith door hinge attachment and package of I 
hooks. Choice of heavy or medium cable. 

Each, $2.00 
EXTRA CABLES 

Complete with Swivel Ends, for Spalding Elattic Ezercisen 

Cables are packed each in individual tubes, convenient for 
handling or mailing. This also keeps the rubber from the 
' light and air. if not specified, medium tension will be sent. 

Style C. Cable only,- for No. 3, Eleistic Exerciser. Heavy or medium tension. 
Style B. Cable only, for No. 1, Elastic Elxerciser, Heavy or medium tension 
Style A. Cable only, for No. 0, Elxerciser. Either heavy or medium tension. 




Each, $2.50 
. " 1.50 




acmnes 





No. HP. Formed of five 
cords of heavy eleistic, dur- 
•able in quadity. Has two 
handles, one at each end. 
and strength may be varied 
by using with different num- 
bers of cords. A Very ben- 
eficial article of exercise. 
£ach.$1.50 



Spalding Eleistic 
Home Exerciser 

No PuUey* 

It is readily Cached to 
door frame, window 
casing or any conve- 
nient place in room, is 
absolutely noiseless, 
teJces very litde space, 
and can be quickly re- 
movedwhennatinuse. 

No. IH. Heavy Tension Elastic. 
Each, $1.00 
No.2M. Medium Tension Elas- 
tic Each, 85c. 

No. 3L. Light Tension Elastic. 
EadbTQc 




Strengthens and 
d evelops fingers, 
hands, wrists, 
arm and f oresutn. 
Cures cramps 
and stiffness of 
joints. 

No. 1. Elastic 
cord, wood han- 
dle. Elach, 25c. 
No. 2. Elastic 
cord, cork han- 
dle. Each, 50c. 
No. 3. Metal 
wrings, wood 
handle. £a-25& 




No. 1 




NOMmmNTION GIVEN TO 
, ANY CQMMUNICiTIONS 



A.G.SPALDING & BROS. 

STORES IN ALL LARGE CITIES 



rFOJTCOMPlETE LIST or STORES 

SEE INSIDE FRONT COVER 

Of THIS BOOK 



'Pitmttifml/ulii ' '919' 5u\itm H rftnufi irtrtirirt nirdn ArCifM^AteMtjipKfa/CnwiteCifaAvuA. 



Standard Policy 

A Standard Qyality must be inseparably linked to a Standard Policy. 

Without a definite and Standard Mercantile Policy, it is impossible for a 
Manufacturer to long maintain a Standard Qyality. ^ 

To market his goods through the jobber, a manufacturer must provide a 
profit for the jobber as well as for the retail dealer. To meet these conditions 
of Dual Profits, the manufacturer is obliged to set a proportionately high list 
price on his goods to the consumer. ,,,.,. , r 

To enable the glib salesman, when bookmg his orders, to hgure out 
attractive profits to both the jobber and retailer, these high list prices are 
absolutely essential; but their real purpose will have been served when the 
manufacturer has secured his order from the jobber, and the jobber has secured 
his order from the retailer. , , ,. . r • i t 

However, these deceptive high list prices are not tair to the consumer, who 
does not. and, in reality, is not ever expected to pay these fancy list prices. 

When the season opens for the sale of such goods, with their rnisleading 
tut alluring high list prices, the retailer begins to realize his responsibilities, and 
grapples with the situation as best he can, by offering "special discounts," 
•which vary with local trade conditions. 

Under this system of merchandising, the profits to both the manufacturer 
and the jobber are assured ; but as there is no stability maintained in the prices 
to the consumer, the keen competition amongst the local dealers invariably 
leads to a demoralized cutting of prices by which the profits of the retailer are 
practically eliminated. rn . , , . . 

This demoralization always reacts on the manutacturer. ^ 1 he jobber insists 
on lower, and still lower, prices. The manufacturer, in his turn, meets this 
demand for the lowering of prices by the only way open to him, viz.: the cheap- 
ening and degrading of the quality of his product. 

The foregoing conditions became so intolerable that 14 years ago, in 1899, 
A. G. Spalding & Bros, determined to rectify this demoralization in the Athletic 
Goods Trade, and inauguratedwhat has since become known as " f he Spalding 

Policy. 

The " Spalding Policy *' eliminates the Jobber entirely, so far as Spalding 
Goods are concerned, and the retail dealer secures the supply of Spalding 
Athletic Goods direct from the manufacturer by which the retail dealer is 
assured a fair, legitimate and certain profit on all Spalding Athletic Goods, and 
the consumer is assured a Standard Gjyality and is protected from imposition. 

The "Spalding Policy '* is decidedly for the interest and protection of the 
users of Athletic Goods, and acts in two ways : 

First.— The user is assured of genuine Official Standard Athletic Goods 
and the same prices to everybody. 

Second.— As manufacturers, we can proceed with confidence in 
purchasing at the proper time, the very best raw materials required 
in the manufacture of our various goods, well ahead of their 
respective seasons, and this enables us to provide the necessary 
quantity and absolutely maintain the Spalding Standard of Qyality. 

All retail dealers handling Spalding Athletic Goods are requested to supply 
consumers at our regular printed catalogue prices— neither more nor less-the same 
prices that similar goods are sold for in our New York, Chicago and other stores. 

All Spalding dealers, as well as users of Spalding Athletic Goods, are treated 
exactly alike, and no special rebates or discrirninations are allowed to anyone. 

This briefly, is the "Spalding Policy," which has already been in successful 
operation for the past 14 years, and will be indefinitely continued. 

In other words, "The Spalding Policy " is a " square deal ".for eveiybody. 

A. a SPALDING & BROS. 






An article that is universally given the appellation "Standard" is thereby 
conceded to be the criterion, to which are compared all other things of a similar 
nature. For instance, the Gold Dollar of the United States is the Standard unit 
of currency, because it must legally contain a specific proportion of pure gold, 
and the fact of its being Genuine is guaranteed by the Government Stamp 
thereon. As a protection to the users of this currency against counterfeiting and 
other tricks, considerable money is expended in maintaining a Secret Service 
Bureau of Experts. Under the law, citizen manufacturers must depend to m 
great extent upon Trade-Marks and similar devices to protect themselves against 
counterfeit products — without the aid of "Government Detectives" or "Public 
Opinion" to assist them. 

Consequently the "Gjnsumer's Protection" against misrepresentation and 
inferior quality" rests entirely upon the integrity and responsibility of the 
*' Mtuiufacturer." 

A. G. Spalding & Bros. have, by their rigorous attention to "Quality," for 
thirty-seven years, caused their Trade-Mark to become known throughout 
the world as a Guarantee of Quality as dependable in their field as the 
U. S. Currency is in its field. 

The necessity of upholding the Guarantee of the Spalding Trade-Mark and 
maintaining the Standard Quality of their Athletic Goods, is, therefore, as obvi- 
ous as is the necessity of the Government in maintaining a Standard Currency, 

Thus each consumer is not only insuring himself but also protecting other 
consumers when he assists a Reliable Manufacturer in upholding his Trade- 
Mark and all that it atands for. Therefore, we urge all users of our Athletic 
Goods to assist us in maintaining the Spalding Standard of Excellence, by 
insisting that our Trade-Mark be plainly stamped on all athletic goods which 
they buy, because without this precaution our best efforts towards maintaining 
Standard Quality and preventing fraudulent substitution will be ineffectual. 

Manufacturers of Standard Articles invariably suffer the reputation of being 
high-priced, and this sentiment is fostered and emphasized by makers of 
inferior goods," with whom low prices are the main consideration. 

A manufacturer of recognized Standard Goods, with a reputation to uphold 
and a guarantee to protect must necesszwily have higher prices than a manufac- 
turer of cheap goods, whose idea of and basis of a claim for Standard Quality 
depends principally upon the eloquence of the salesman. 

We know from experience that there is no quicksand more unstable than 
poverty in quality— and we avoid this quicksand by Standard Quality. 




LIBRARY OF CONGRESS 

!'!! !!! !!!'!!ii>iiii • iii|iiiiiii iiiiiiiiiiiiiiii i 




I/a 

ATHLETIC X y gjgg-'g^^^^^ 



A separate book covers every Athletic Sport 

and is Official and Standard 

Price 10 cents each 



GRAND PRIZE 






GRAND PRIX 




PARIS , 1900 



ST. LOuTs. 1904 OW IT J^L Lu U 1 JW vJ PARIS , 1900 

ATHLETIC GOODS 

ARE THE STANDARD OF THE WORLE 



A. G. Spalding ® Bros. 

MAINTAIN WHOLESALE and RETAIL STORES in thr FOLLOWING CITIES 

NEW YORK CHICAGO ST. LOUIS ■ 

BOSTON MILWAUKEE KANSAS CITY B 

PHILADELPHIA DETROIT SAN FRANCISCO ^ 

NEWARK CINCINNATI LOS ANGELES 

BUFFALO CLEVELAND SEATTLE 

SYRACUSE COLUMBUS PORTLAND 

ROCHESTER INDIANAPOLIS MINNEAPOLIS 

BALTIMORE PITTSBURGH ST. PAUL ] 

WASHINGTON ATLANTA DENV^ER 



LONDON. ENGLAND 

LIVERPOOL. ENGLAND 
BIRMINGHAM, ENGLAND 
MANCHESTER, ENGLAND 
EDINBURGH. SCOTLAND 
GLASGOW, SCOTLAND 



LOUISVILLE DALLAS 

NEW ORLEANS 
MONTREAL. CANADA 
TORONTO, CANADA 
PARIS. FRANCE 
SYDNEY, AUSTRALIA 



actorics owned and operated by A.C.Spoldm^ & Bros, and where ell of Spalding's 
Trade - Marked Athletic Goods are made are located in the follo\^ing cities 



NEW YORK CHICAGO SAN FRANCISCO CHICOPEE, JMASS. 
BROOKLYN BOSTON PHILADELPHIA LONDON* ENG. ^ 



